Long time i have not touched UV's at all (i use Modo 801). Time to change it, but i got an understanding problem of how i should apply continous textures on objects. For example i made a simple cup, but i really dont get how i would have to create a texture that wraps around the whole model without having a break (not…
There's a marked improvement in the top of the skull, hair volume and temples! The hairline might be tad too low but I think you got plenty room to adjust it later. I'm not so sure about the glabella-brow area, and the lips volume and sharpness though it's not your fault, I have a hard time reading this type of matcap when…
Hello Shrike, thanks for your interest. The goal is pretty much to get a topic that clarifies the process of Linear Workflow/ Proper Color Management in general. I am planning on adding pictures to the post so that every stage and every confusion that will ever haunt an sRGB 3d artist trying to get into a true linear…
My next build will be linux, though I'm not in a rush to upgrade just yet. The main problem as ZacD says is software compatibility. However, you can overcome this by spending a decent amount more on your build so you've got the overhead to run windows in a VM, and then pass through the physical GPU (you'll likely want two,…
Righto, so I've put some variation into the ivy leaves, and cranked the bark displacement. The basic texturing for the desks/chairs/computers/drones are slapped on. Honestly it's surprising how many options you have with a rendering engine compared to a video game engine. I find it fun, but can spend all day fooling around…
you'd have to secure a job offer from your potential employer first and foremost. qualification for a visa is a big question that depends on your skills and education and is best discussed with the company directly. it's a whole process in which the government has the final word and does not work out for everyone. jobs…
Sorry, my bad at wording that wrong, sitting at dreamhack and havent slept last night. What I meant was actually the cylinder containing the ammo (the clip). Usually in pistols they are placed either behind or in the middle of the mechanism, but making a slight twist the gun could be designed like more of a rifle of sorts,…
Alright, so what's going here is I'm setting up some visual reference points so I can make 3d objects that'll align in perspective with the painting. I started with the wall next to the girl, and just drew perspective lines, because it seemed to be the place to figure out depth, and worked everything else from there.. Also…
Because any picture you take will take lighting and reflection info with it. So unless you spend lots of time painting those thing out you'll have highlights/reflections of the environment the picture was taken in. Sure photos are an awesome tool and shouldn't be ignored if they do the job right. But you can't just expect…
ha aww I thought this was actually going to be an interesting debate about the use of swearing in games; whether it's necessary and or adds or takes from atmosphere in dialogue. Most of the time it's neither, and is just another expression. But occasionally it will strike me as odd or unnecessary. For example swearing was…