Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
Thanks mate. That's a neat idea! I Don't have alot of experience with particle effects, so I'll look into it. How should I approach this? Model a jet stream, or perhaps just add it in post? Glad you like it! That's 7000 Tris, not polys, though. So polycount is around 3500. Pretty low, but I actualy matched the high poly…
https://www.youtube.com/watch?v=JRfoFGGyRvU What I always think about when I feel like there is no way I can make it. I play that video pretty regularly (once a month or so) in the background and just listen to it. Someone who is going to make it in this industry and really just kill it, needs to feel that way. Its cut…
Hello all! I'm making a classic concert hall, based on "The White Hall" of the Saint-Petersburg Polytech University, commisioned by one of the Departments. When it's done, I'm considering to upload it on UE Marketplace. Right now, I'm making everything in Maya only, and starting to make bakes in xNormal. Blockout: Hi-poly…
Thanks for the input, I appreciate the reply. Those fields require more specialized skills that I don't have a showcase for; it would likely take me a very long time to make a portfolio for them. I don't particularly want to do any of those(did try freelancing, but I also have never heard back from freelance postings),…
Do you have a concept design that we can compare the final product to? Agree with Renderhjs about paintin in some highlights as well as some color variation. Does this object have a normal or spec map on it? It looks right now like just a diffuse channel is being shown. The diffuse looks like first pass right now, and…
I think the idea is quite cool but there are some things that are throwing me off a little so I've written some notes on how you could improve the scene. 1. My biggest take from this is that the texture's are looking quite flat. They don't seem to catch the lighting very well which results in them quite flat. As you…
I have to say those are some awesome models, Jake. Much better than I could ever do (but then again, I'm not planning on becoming a modeling & texturing characters;) ). Having said that, for the spider guy, his skin does seem a little too smooth and flat. Take off the specular and normal mapping and revisit the plain, base…