suspicious amount of cat-sympathy in the world at the moment. I, for one, applaud this brave hero for taking a stand against the yellow-eyed, hissing menace that get into your house and try to eat your guinea pigs.
Thanks Kaburan, ill work on taming the amount of noise and focus on clarity. I couldent find much on here for lighting tips in max. It was also hard to settle on a color scheme that dident seem to be verydark or bland.
So, uh, how do we make everything smaller? Right now everything feels like it's HUGE and I can only see a very small amount of a thread at a time. Is there a theme setting somewhere?
Right click on the "Percent Snap toggle" (little magnet with the % sign). In the tab "Home grid" up the amount in "Perspective view grid extent". All the other options that relate to the grid can also be changed in that window.
nope. the amount is exactly like the sculpt. Its an 32bit exr so i dont want to do that. Atm i just take the cggallery scene as i cant figure out whats wrong. There it works...
If you really can't be bothered doing it all by hand (and why should you?) then taking the decimated mesh into a proper modelling package and cleaning it up should yield a pretty decent result in a reasonable amount of time.
Seems all right to me. Maybe some of them could be placed bit better but ending up with this amount of uv islands on a this "complex" shape is normal. Why would you need decals to "hide" them?
If you want to make it modular there is no need to bake textures. Otherwise you would need to bake special normalmaps for every object which would encrease the amount of textures. Try to soften the edges with some bevels.
not to be nitpicky, but one thing i noticed is that nearly all your cylinders have the same amount of vertices, you could get a visually more pleasing result by redistributing some of them to the silhouette of your object
We also have a good amount of info here on our wiki, http://wiki.polycount.com/wiki/Category:Character It's worth digging around a little bit. You'll find gems like this: http://wiki.polycount.com/wiki/Roguedevelopmentdiary