Yeah its still needs more darks for mood. Without the right level of darks, the lights don't pop. Don't feel like you have to clearly show everything. Right now its all very mid-toned.…
Update show 2 Turntable on youtube one only the Body-mesh and one with the polypaint and some fluffy placeholders. https://www.youtube.com/watch?v=FGsxd_0JqhY&feature=youtu.be I did search for cats skulls, and some dog skulls, and posed him in a Double Spline-Spline direction Tom Mackie Thanks that was a really good…
Are you planning on making the blocks look a bit more organic? Right now everything looks very cube-y and I'd love to see this pushed more towards undulating almost intestinal shapes. I'm having a hard time reading the scene because of the lack of depth in lighting/fog/atmospherics. I think you need to sepperate the floor…
perhaps any max related issues that are fairly simple you should just read up in the max help file, people will probably be more interested in helping you with specific 3d issues. But TBH the view cube is shit and not many folks use it The triangle thingy is just a gizmo so you can move stuff in x,y,z, where is the…
Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
Thanks for the feedback guys! refriedspinach - I'm working on pulling out some geo on the brick walls so that they don't look so flat and lifeless. The window modules will get some work as well. coots7 - I can show some stuff in a bit, I'm still tweaking and tuning. The snow blend is a slight variation of what Santewi…
Problem in max: Every time when I rotate an object and after that I want to align vertices/edges/faces with the X Z an Y buttons in the 'edit geometry' section. It aligns according to the orientation of the object instead of the world. This seems fine to me. But here's the problem: when I change the orientation of the…
[ QUOTE ] [ QUOTE ] New tech is kinda neat. Is the amb occlusion pass being computed at real time then? If so, it's about time. [/ QUOTE ] I believe it may be done with Beast which, from what I have seen is very kick ass. [/ QUOTE ] Isn't Beast an offline light baking solution? I thought the AO thing they were showing off…
Box mapping has its uses, but is more of a hindrance more often than not. Sometimes it makes a good starting point. A better way of doing it is to add a unwrap UVW modifer to your building. when in your unwrap UVW Modifier, select the faces you want to be on one plane of the box, in your map parameters roll out, select the…
you can use logitech's "set point" software combined with uberoptions to customize the mouse buttons to do whatever you want. It would involve a combination of max hotkeys and mouse software to do this, so for example if I put "undo" on one of my thumb buttons, I am actually binding "ctrl+z" to that thumb button. I wouldnt…