First, check out the wiki: http://wiki.polycount.com/wiki/Game_Industry#Interviews Beyond your standard universal questions, you tend to get: Questions about your technical knowledge (e.g. "Explain PBR") Questions about your portfolio ("What technique did you use to do X?/If you had more time, how would you improve piece…
Cool. Do you have transparency on the sight? And if so is it all one mesh? I had troubles assigning the glass rvmat (which was a 2 part rvmat) to certain polygons—it would appear correctly set up in the editor, but in buldozer ALL polygons used the glass rvmat, rather than just those I selected and assigned it to. You…
StJoris: Thank you, that is just what I needed. Sectaurs: I have added another cut in the loincloth, I would not want it to be jaggy when he sits down or something, it could be bad. Kovac: Thank you, see below. oglemeanimations: It is necessary for proper air flow But no, really its just a design choice. I could have…
Not fully done with this concept render, still needs to be fleshed out more but I need to get going with the colors for the illustration. Glazed some color on and wrote up things to fix first thing tomorrow. Rethniking the colors and composition can be fun. I'm more comfortable working straight from color with the CTRL+Y…
Just ran the diagnosis...I changed the giant resolution I used for two of my textures and ran it again with no errors and it still has issues so I guess I need to convert and resort my image files to .map or .bot if I switch to maya software which is having the same issue. Pyro, I tried running the command line but it's…
1) Go in to whatever component mode you want to select and choose the Paint Selection Tool. It's in the toolbox to your right. Then just paint.... 2) Display > Polygons > Backface Culling (In earlier versions it's in the Custom Polygon Display) 3) Use the marking menus. They are context sensitive. Shift + Right click for…
I just found out i have double standards, after reading johny and Bill's posts. I found out i thought johny was hilarious for trying to sound all clever and whatnot, but writing like you'd expect a 9 y/o to, and then especially the bit that went "its my mind speaking" pretty much made me spit my drink. I feel like such a…
The issue is not with the p count initially, the issue was i couldnt get the n mapper to work properly. i have my uvs in 2 uv spaces and the mapper would draw the nmap for both the uv shells when i selected one of my uv shells and tried to run it for just the half i wanted. the pcount is at 2 mil in zbrush with a base at…
Problem in max: Every time when I rotate an object and after that I want to align vertices/edges/faces with the X Z an Y buttons in the 'edit geometry' section. It aligns according to the orientation of the object instead of the world. This seems fine to me. But here's the problem: when I change the orientation of the…
Box mapping has its uses, but is more of a hindrance more often than not. Sometimes it makes a good starting point. A better way of doing it is to add a unwrap UVW modifer to your building. when in your unwrap UVW Modifier, select the faces you want to be on one plane of the box, in your map parameters roll out, select the…