Sucks about the job man. Sorry to hear. That said don't burn yourself out. Make a list and prioritize. Steadily chip away at the list one at a time. Keeping a steady pace and being able to update piece by piece is better than waiting 5 months to update your whole portfolio. Stay positive and don't lose sight of goals.
This is fun!..comments from you guys are really helping me out making this better :) Another update~ What do you think of it now?..Anything still looks weird/ wrong in terms of technical stuff?..Thanks in advance. PS: In this update, I turn on the hardware shading in Max viewport setting, and make the shading less…
Alright, first update gogo Still not that much to say I guess, just wanted to keep this updated. I'm kind of rushing things right now. I've got a deadline by Friday (it's for school), so my plan is to get this in an atleast presentable order, pass, and then revisit pretty much all of it 'till I feel it's a worthy portfolio…
UPDATE 1: Head Slot Finished. :D UPDATE 2: Belt Slot Finished. I started working a WD Set with a long shaping process unlike in other concepts from me. I will continue tomorrow. :D I still need to do the staff and shoulder shape then I will put details in it. Pls give me feedback.
A small update, we now have a dark default skin, courtesy of cheeseplus! http://wiki.polycount.com/wiki/Polycount Also are also devoting extra time to fixing and updating the wiki in the next few months, so you should see the wiki get more and more robust. If there's anything you would like to see on the wiki, shout it out!
Erm...So it has been a ridiculously long time since my last update...I have a new job with better hours now, this should allow for more frequent updates. Moved everything over into UDK4, completed some Zbrush and texturing work. A reference image is also attached below. Comments, critiques, suggestions all welcome.
Hi, not having that issue with 2018.4 - are you up to date on the updates? They fixed a lot of UVW issues in the 1st one - a few in subsequent updates as well. 2018.1 - http://www.autodesk.com/3dsmax-readme-2018-enu 2018.2 - https://up.autodesk.com/2018/3DSMAX/3dsMax2018.2_Update_Readme_enu.html Can't find actual release…
Works great on 3ds Max 2009 here. Just found some "secret" feature I guess that when we select the object and move the slider, viewport update in realtime! haha not sure it's a secret feature or what but if the object not selected the changes wont be in realtime , means after let go the slider then only viewport will…
Hey guys, Sorry for the lack of updates. I have been away working at Mediastation doing some freelance work for them, and am just coming back to updating my portfolio now. I am finishing off a couple of scenes then I will make the changes that have been recommended to my earlier scenes. Regards, Ben Merrick
Updates, updates. Cannon got a new work over as did her helm' She got her shoulder guard too. Which is easier to read wires from out of those two? Ive toyed with the render settings to make the wires render sharper but im unsure if its for the better aha xD As usual all C&C is welcome!