Alright I've officially started making proxies. First here's the original concept, just to flesh out a sort of idea of what i was going for. I'm not a concept artist, the perspective's off and stuff. Just an idea, not an art book Concept of "The Core" And then after drawing out my design in illustrator I went through and…
Damn man, I had to bust open a text editor to type this... That line is very true. We all hear "water-cooler talk", and we bitch about stuff in our lunch-time cliques. When the people doing the bitching have no clue WTF is going on and what a manager does. If a manager isn't being up to snuff, say something to him/her in a…
This is crazy. 50% of her time spent looking for clients? Forget that freelancers typically work more than 8 hours a day, some of them a lot longer - she's spending 16-20/hrs a day to make it as a freelancer between clients and looking for clients? Honestly I think a much better use of that time is spending it on the…
Cool thread! My theory is that a good horror game makes you (unconsciously) dread your own reaction to the enemies. There are lots of action/horror games on the action side of the spectrum with really scary enemy designs that don't really scare you because you know when you encounter them you'll just whip out your twin…
Profile silhouette looks way better. You're going to want to not let the silhouette of the head fur be so jaggy. When you're topologizing, if you're going to grab normals from that, it's going to use too many triangles to be efficient. And possibly make your retopology session much more painful than it needs to be. Also,…
As I believe others have said, today's level designers seem to usually fall into creating basic blockouts/greyboxes that are more focused on the actual gameplay over visual aesthetic. These blockouts are then passed off to the art team whose job is to basically create replacement models/beautify out the scenes without…
i guess no one paid attention to the rest of my post :) 9-10 not 10.25$ is minimum wage where i live, where most low end studios start you paying, seriously i know people WORKING at studio jobs getting paid 10.25$ an hour for a lot more work then i do freelance. half the reason people can't get freelance work is because…
I went to AI San Diego. Believe me - Nobody was happy with the policy here. not teachers, not students, not academic directors. i Seriously doubt that AI organge county - less than a couple hours north - had a terribly different experience. I have BEEN following you on this. not once have i suggested that the school stop…
Also make sure you're taking the time to figure out why its not working before you cut it out and try something new. If you quickly decide something isn't working and hack it out and then toss in something new hoping that creative inspiration will just fill in the holes then it's probably not going to work. Environment art…
there's nothing that will ever guarantee an interview, but this is what i watch hawk-like for in portfolios : - a solid understanding of the basics that 3d game artists have built up over the past couple of decades but so many entry-level portfolios completely fail to grasp : every last polygon, pixel and UV co-ord used as…