a Zbrush high poly sculpt of an unhygienic obese man. i wanted it to be fairly 'realistic' but still have that exaggerated proportions. thinking about creating the rest of his body complete with a gross cheesy covered white shirt. anty thoughts, comments?
Put in the internal components (or, apart from the tubes, what I perceive them to be). Will add some random wires inside as well to make it look a little more realistic.
Thank you :) I agree, getting great, realistic texturing and lighting are two of the things I struggle with the most to be honest. Looking forward to diving into Substance and learning the ropes!
if you are going to have the model realistic as well it might work if you are still going to model them in a stylised look it might look weird but maybe is worth trying
Good crikey, this is amazing. The detailing is incredibly realistic with the brushes placed in the right bits and the correct opacity, and the Renders of the tank is just outstanding. It's hard to think of anything to critisize really.
Progress on the base mesh for this sculpt: I am going for realistic, so am really trying to nail the anatomy so that this mesh will be a good jumping off point in the future.
link always uses it together with a shield and not 2handed, so i guess its pretty much alright, its not supposed to be realistic or super believable, exegeration is part of the style :)
hey polycount! This is my first poly paint and would love feedback. I'm not going for super realistic its more of a stylized project. Thanks Ansgarcolour by leermac, on Flickr