Too me, I'd say the mag looks wrong. Too square-y Even if this is airsoft, it's more like this : http://www.kapowwe.com/mm5/graphics/00000001/thompson-low-cap-mag.jpg Actually, I'd say the width of your gun in general seems a bit wrong. Should be slightly thinner. But the mag is an easy way to tell! Great work so far, keep…
I suggest reading this thread http://www.polycount.com/forum/showthread.php?t=125122&page=15 I personally think its a highly affordable product with a great core. Extension 2 fully supports MEL if you look at that thread you can see some of the mels that have been confirmed working. I have not used the send to unity…
Right now the pants look slightly odd and I think it's because of the pockets. The back ones should be more centered to the leg. As for the front pockets, try bringing the top of the pocket to the bottom of the belt and maybe even moving them more toward the outside of the leg. (hope you don't mind...) -paintover- Ace…
Personaly I liked the TV with shorter legs...it looks weird that high off the ground with such skinny legs. I don't know if that would actually support the TV...they're heavy as hell especially the older ones. About your portfolio...I would take out the dominoes picture...it looks cool at first...but then I realized…
yep, and also you need a selection for it like Brad mentioned. Still in in PS, Is there a similar shortcut for merging and copying a choice of layers? Is there a shortcut for automatically converting something to a smart object and then rasterizing it (both steps in one). It seems that if you just rasterize a layer strait…
Taking longer than I'd like to admit. But I'm starting to get the hang of high poly modeling. Here's my WIP: So we were talking about NO 90 deg angles earlier and I wanted to ask about the picture below. It becomes 90 deg after it's been chamfered. Is this still no good? Do I need to inset the angle slightly?
his legs are a pain to do. but i think its more or less right. the pain with marines is that they were origionally made in the early days of GW so they are basically simple shapes with fine detail carved in later. the fact that spacemarines are incapable of closing their legs is pretty funny. how do you think hes looking?…