I used the animation system a bit. Its a basic hierarchy state machine system where you can define states and then blend trees within those states that look at variables (you set these through code) to do blending. You can switch states based on variables with simple condition logic. There are also layers which are useful…
I started working on atmospheric scattering. Currently its full of bugs, but its nice to see something resembling the sky. I have not been able to figure out how multiple scattering, direct/ambient lighting or shadows fits into the puzzle yet and its hard to tell if what I have so far is even correct. Sun Disc from left to…
- Well, you might want your own domain name. (get something .com or .net) - You might want to put your name, website and some info onto the pieces itself, not as text next to images. If people like your arts, they will download images and then dunno who make them. - 2D Gallery is quite weak. Remove it for now ? - Get…
Step 6: UV mapping The process of flattening out all objects into 2d space for texturing. UV sets are generally determined by grouping objects based on their position on the body (face, upper body, lower body, hair); more or less sets are used depending on how much detail needs to be in the final render. Seam lines should…
A rough block of the recall. I also updated the OP with some context on my workflow. I can go into more detail if anyone is curious, but currently for the recall I'm in the "rough blocking with rigs" phase. Of course workflow is fluid and can change, but with longer shots or action shots it's what I tend to follow. For the…
If you're looking for a pure game making contest, you could always shoot for next year's IGF. Definitely not UDK specific, but you might want to keep an eye on TIGForums. Some very interesting themed competitions pop up now and then. The Versus competition just ended a little while ago. According to the rules it would've…
I also wondered about the same thing so i went ahead and started learning the basics of blender, it has so many features, idk about its future or that of maya or 3ds max but for me the only issue is its a pain remembering all the hotkeys and stuff for the packages. These days i just stick to 3ds max(because i started with…
Actually just getting kinda tired of greever starting these threads. The last one degenerated, and this one is not going to do much better. Lately we've just seen so much of this conflict inducing thread nonsense from people who have no idea what it's like on the ground. If the point of the thread was to have some…
I really think some people are over-thinking this a bit and almost taking it personally. From reading Adam's op, this sounds like it would essentially be a series of tutorial lessons or a workshop that happens to fit together into something you can experience inside of a game-engine at the end instead of just a video or…
Yeah... idk man that purple is really killing it for me. I would go with a white light (maybe a slight blue or yellow...), but it is not helping your presentation at all. As far as the textures go, try to make it a little more interesting. You have worn metal, scratches, and wood. Sawed off shotguns are pretty popular and…