CorVex 1.63 Released today. Along with the updates, I updated some of the UI screenshots and function definitions on the docs. * Added new setting Reset Step Per Spline. This setting is used with the Step and Slope Increments. When enabled, each spline (and each subspline if in Wall Mode) will reset to the initial height.…
Maybe it is a browser problem but I can't be sure. What settings in Firefox do you have enable so I don't have to keep logging in every 2 to 3 minutes? I think I set mine to delete cookies but I am unsure of that. This the second machine that does the same thing where I have to keep logging in every 2 to 3 minutes. I used…
Download textools and use the UV shells to smoothing groups tool. This will save hours of fiddling and it will ensure it's done 100% correctly. Each UV shell should have its own smoothing group. You want to separate the shells based on where the hard edges are. Having a UV split, and thus different smoothing groups, on an…
Check the properties of your SceneCaptureCubeMapActor actor with F4. By default, the far clipping plane is set fairly close, so you'll be wanting to extend it to at least the radius of your skybox. :) While you're at it actually, you'll probably want to turn on Enable Fog' to get a more realistic reflection of your scene.…
you are right and then again wrong but got me on the right track :) its the board here that deletes the double backslash in the code tags. Its in my code - but in the end it seemed to be something related to my URL, so I just copied it directly to my c:\ drive without any spaces in the url or filename - and it works. But I…
This issue is known as Z fighting. It's when the camera can't decide with object is in front, and flips between the two. Could be a few things. Size Your object may be very small or very large. Try changing your unit settings to metric and create a 1m x 1m box to check size. Scale Your object could be the right size, but…
I tag, windows 7 is excellent at combining tags and works like Google with + and -....if you enable indexing on the server it can be fast. You can also drag + drop into the hypershade and sure you can do this in max as well. I'm over physical folders (well I keep a basic structure), but this will probably be very messy in…
Trying to apply your advices, I did some small change on the head. I hope it looks better : maybe i shouldn't have push the hair down and I think I was to shy when raising the eyes. (forgot the fov was enable for this. The value is around 10 or so if I remember correctly) I want to try to put some color variation for the…
been running my i7 + ATI 6950 with a 550w PSU for over 2 years now and no crashes. I even got more HHDs than in this setup. My PSU is from Crucial and probably just as good as the Antec one. nVidia cards do draw more power though, but then again you got 100w more than I do. Modern PSUs deliver much better output - e.g.…
That was long... and I skipped a lot of it. The part that interested me, the material set up can be handled a few different ways and get around some of the "not being able to rotate the object" limitations you run into. In max: http://www.polycount.com/forum/showthread.php?p=965440#post965440 <- a method similar to yours…