Rendering is basically faster with any high core CPUs (like 3900x or Threadripper) but brushes and UI (Active work) stuff works better with higher frequency CPUs like i9 9900k. You can basically open your task manager and see what happens with CPU usage when you do certain things in zbrush or any other app. I usually use…
Basically, you're looking at a zoomed in view of your document that is currently only showing the portion of it that fits onto your available workspace. There is less than 1024 pixels of height available (but plenty of width), which is why the part of the document you can see doesn't look square. Framing the mesh doesn't…
Sorry to hijack this thread but I have a similar question and I thought it would be easier to post it here than to create an entire thread. :) I am planning on buying the Academic License next week, but I am curious if you guys will have any upgrade options available for when I get out of school. If for example I wanted to…
Actually a Best Buy not too far from me got them in a few days ago, about $2500 for a 50" screen (or $3000 for 55"). Not that bad of price considering the size of the sets and how new they are. I wont be buying them anytime soon though :p The reason people care about the tech more now then they did before is because it…
I wish I could afford a $70,000 sports car... May be he forgot to ask the women if she put it on her credit card. Also only 50% the cost of a game goes on its development. The rest typically goes on marketing. The only thing I can really agree with from that article is that more often than not developers around the world…
Those regions were culled from your IDs in the *_ID.PSD loaded in Photoshop due to being too small in pixel density. DDO assumed they were noise and removed them. In order to use those colors as a mask, you'll need to reimport the project after painting 20 to 50 pixels worth of those colors in the UV gutters to bypass the…
For those who dont know, you can get a full license of 3DCoat on Steam HERE. The reason I mention that is because during the upcoming summer sale, price will probably go down a to, I picked up my license for <50 bucks. If I didn't miss anything, you were working mostly on a single layer with no blending mode over all your…
Thanks for the detailed write up rollin, I decided to go with 3 LODs, one at 100% one at 50% and one at 25% and then I used manual screen size settings to determine when the transition should happen and it seems to have worked great. Got about a 20 frame boost in most areas of the level so I guess whatever cost of…
Ah I see your texture now, it's being away from these forums for a while as when I posted the thread was back to front. Very nice work though it looks like you could have optimised the uv layout by about 50% from what can be seen. If you get a chance to come back to this a rebake would be good, cut everything in half and…
Is this curvature map a bit strange? Like the lightest gray here is a middle gray. In a normal curvature map, there's light gray to show convex curve and dark gray to show concave one and middle gray to show flat surface. But in your example , there's no lighter gray than 50%? But then I tested your setting for a curvature…