Welcome! Good plan living as close to work as possible and sticking with the west side, nothing worse than commuting across the bridges. The east side is where fun goes to grow old and have kids. The north end (where I live) is where fun goes to die... But if you're going to buy a house or condo you're looking at a…
oh.. cool.. thanks for taking the time to talk a little about it. There are just many differences in the prerendered. For example. is all of the intro in U3 prerendered? nate and sully walking through alleys and into the bar? the transitions are very smooth. Or young Nate intro. Of course you can tell some difference in…
I just wanna start by saying I think these are really well sculpted models in general. There are some areas that don't quite work for me though. The breasts are perfect if you're going for a character who's gotten her boobs done. But if you were going for something more natural, I think they're leaning a little too much…
Some people want it others don't really even when asked for it. If it was a top name not that i am defending them but maybe their day wasn't a good one and you caught them in a bad mood. Otherwise no matter the level i'd always pick something and who cares if they get butt-hurt maybe inside of themselves they are really…
In terms of building, you should get to know the tools you are working with. Assuming your in max, hit up the help files for the cut tool, connect, ring and loop buttons. Target weld is pretty straightforward... If you don't know these already look em up because they are the base of alot of poly modeling. Create shapes…
It was a funny read but serriously he really should have kept a cooler head and not shot his mouth off so much. I disagree with MOST of what he said and for someone in his position to be spouting off like that, was bad form in my opinion. It sounds like the crowd and Rein's where feeding off each other, which can lead to…
Hey I'm not perfect at this either but a few things I see wrong. The nose is a bit too bulbous and defined at the tip. The bridge of his nose is not defined enough and too lumpy. The nostrils aren't showing enough (bad reference since it is in complete shadow) which makes it look like he has a hook nose. But part of that…
here ya go nerd, some more pictures for you. http://www.rattlebeak.com/go/movieimages/captures/capture-ludo01.html just for the record his first time seeing this movie was this past weekend, and first thing he did was go model ludo..crazy kids these days. first off i don't think you really captured the weight of his face,…
just had one of those moments of clarity...... I've been making the high poly versions of things like the jetty, doing all sides.... only to come to the realisation that I could have just done 2 sides at most (due to it being rectangular) and shared the uv space for the normal maps..... NEEEEEEEEEEEEEEEEEEEEEER!! :poly142:…
looks really good. these types of things can be very difficult. my onion: - the profile is a great place for you to focus on in correcting some of your mistakes; the bridge of his nose is practically straight. his upper lip, nostrils, back of the neck, and brow could use some angle, scale and position tweekings. - get…