Senior Game Designer Threewave Software is looking for a sharp, ambitious, visionary Senior Game Designer to join our team. As an ideal candidate you will have at least 4+ years of experience in game design. You will be responsible for creating and developing single and multiplayer gameplay. As a successful incumbent you…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Characters) with a keen attention to detail and a passion for high-quality…
Hey guys, this is sort of an unusual thread I guess; but I think I could get some good information here that could really help me if I post this. Anyways, I have some freelance work lined up, where I will be doing handheld type characters. So of course, that means good old fashioned hand painted textures. I really want to…
worked out a great method for doing hair. Basically you have your hair on a seperate layer from your skin. Block out the hair, for example a dark brown flat colour. Create a layer underneath this that is a lot lighter , perhaps in this case a warmish light yellow. Then you begin 'erasing' the detail out of the dark layer.…
Hello Synaesthesia, Thanks again for you're help. Loving Mixer :-) I realised that I was building up my layer stack the wrong way in the HeightLayer... I was using additional layers for Bolts and other things to constructed my height layer. Guess the height layer consist of only one layer and then you use this for other…
You may have tried this, but I usually just stick a texture of almost pure rust under my 'top' metal layer, put a slight inner shadow on the top layer and add a mask, then use one of JohnnySix's grime/filth brushes to rub away the metal to 'reveal' the rust. If you play with the layer FX on the top layer, you can get a…
Nice work! Can you share a bit about how you approached the skin material? Curious what layers you used, and if SSS is involved. I'm doing a bit of research into SSS techniques, curious about your skin workflow.
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.
(I actually had this update done about a month ago, but things were still busy and I forgot about posting it here. I should have another one ready in the next couple weeks as well.) Things have been pretty busy since the last update with other things coming up, and I had some health issues that prevented me from working on…
Hello! I’m involved in the remake of an open source game and I’m looking for blender Sculptors / animators interested to collaborate in the project. I need sculptors and animators to recreate the characters and scenes in 3d. The models would then be used for several purposes: * The 3d engine included in the game * The Vr…