There are lots of ways to handle this, but for you I would suggest trying the AEC Spiral Stairs object. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modeling/files/GUID-BF8F97D2-AE5C-409B-A813-D01E6379A2E4-htm.html
if you want to do serious 3d work then don't think about a tablet, they are just too weak right now. But for zbrush sculpting and photoshop i can recommend the samsung slate, i wouldn't use it for 3dsmax tho. havent tested marmoset, but max is almost turnbased
As a protip, the new versions of 3DSMax have a button that auto unwraps based on smoothing groups. <3 that they added that. I also agree that your view in Max may look weird because you are using Xouliul's shader. You should switch it to Nitrous and see if the issues lessen.
Your models need to have material IDs assigned, then enable "Hit only matching Material ID". https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-DDD1FDA0-AB02-44F5-BA93-44F0641961D4-htm.html
You can turn on the preview pane in Windows 10 to see the models without importing. Alternatively, if you use 3ds Max you can download the Asset Library tool. https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=6015429456303731618&appLang=en&os=Win64
Depending on what app you used to build the basemesh there might be a way to effect the objects pivot point so you can place it where you would like. In 3dsmax you go to the Hierarchy tab > turn on effect Pivot only and move it where you want.
Here is my blockout, modelled in 3dsmax and presented in unreal with some lights here and there. I have a feeling my middle table is a bit thin so I'll be thickening that out. The pipe is too obvious so I'll make that go into the wall some place lower down. :)
Not an expert on maxscript but I think your looking for the continue statement which skips the statements in a for,while or do loop and goes to the next iteration. http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-C6E64837-C873-4895-A5CF-FA1A5055CEF-435.htm
The results of a 3D scan made from pictures I took on my phone, no other equipment was used. Reality Capture, 3DSMax and Photoshop for de-lighting and PBR texture extraction. That post is up now https://petemcnally.com/2017/03/30/one-more-rock/ model
Guys, im having problems with bake NM of the model in Substance painter with the .OBJ from Zbrush... The result is it I think the problem is Zbrush because when i use GoZ To import the model to 3dsmax and after that i export the 3ds OBJ to painter the NM looks well...