well you could use decals/floating geometry the same way it was done for star citizen http://polycount.com/discussion/155894/decal-technique-from-star-citizen http://wiki.polycount.com/wiki/Decal
If landscape resolution isn't enough, you could try using decals for the craters too. I think with D-Buffer decals you can have a normal map only decal if you want to.
Anyway... I've used his decal lighting technique a lot in the past, we were able to get some decent looking lighting with vertex colors, decal multiply shadows & decal additive lightspots.
The final texture is the door, the scratches are from when it slides in and out. I agree about the dirt and decay. I'll make up some decals to add some more unique detail. I'll tackle the third point next, I still need to make a set of modular pipes and wires. I'll make some alternate wall modules with missing panels.
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Hi guys, Just want to check with all the artist around here, how do you deal with client that has promised to pay but stop replying email and no payment has been made. At first, we have made agreements via email on the work and the payment to be paid after the completion. However once I have submitted, not only I didn't…