Hey all. Our workshop share has fallen off of a cliff this year and we are looking at new ways to monetize handplane baker. I would love to find a way to keep the tool free and bring in enough income to justify additional development time. If anyone has suggestions please post them here.
Got the Bramble Axes rigged and compiled into DOTA 2. Here is a quick board I put together for the workshop page. Looking forward to some feedback! [IMG][/img] Here's the steam link if you want to read the little blurb I wrote up about it. http://steamcommunity.com/sharedfiles/filedetails/?id=192532945
For a self paced course structure tailored too your needs, I'd recommend searching a number of sources that are in the main paid but nonetheless typically deliver quality pro authored instruction material i.e. Digital Tutors, Gumroad, Udemy, 3dmotive or Gnomon Workshop. EDIT:…
Thanks everyone for the support! I'm glad to know that the breakdown might be useful in some moment. :smiley: @anveshtandon, thanks! The workshop took 3 months, so I worked around that time within my free time. @Shurkuris, thanks! Thanks for you time to give a very in-depth detail feedback, very helpful.
Since the workshop thread needed some more art than talking about hours spend on playing dota. I posted all these concepts on the thread. All up for grabs Slark Set (Something fishy) Since Tiny got a makeover. Some possible sets Some more slark stuff (crab stuff)
That's disappointing. Now that you mention it, he uses that black body colour temperature gradient in that Christmas lights example, and the explanation seems a bit off. But the videos have a nice selection of photos showing how light behaves (reflection etc.), and he teaches how to observe these. The "Gnomon Workshop"…
i wasnt learning anything at the ART INSTITUTE OF DALLAS........thats why i started the DIVERGE ART WORKSHOP so people could pay waaaay less and learn a ton. Diverge lead to more contacts in the industry and helped other pros advance their careers. but i wouldn't know what Max is if it wasnt for AI
Really nice work Mathew. Lovely detailing/material work in general. The worn/used wooden bench is spot on. My only suggestion is subjective but for a workshop the walls, posters and the assets in general seem very clean. This would depend on the age and how it's maintained. If it's your intention to keep it fairly clean…
You can sculpt it in a software like Zbrush or you can use Marvelous Designer, i recommend this complete course from CGElves: https://cgelves.com/courses-workshops/mastering-marvelous-designer/ For Zbrush there is this tutorial here on Lynda: https://www.lynda.com/ZBrush-tutorials/ZBrush-Learn-Sculpt-Cloth/419362-2.html
Hey, Great sky that complements the rest of the composition beautifully. I want to work on some personnal hand painted exercices, you're going to be an inspiration to me! Jamin Shoulet put online a texturing workshop by the way. Here:…