Diffuse looks good. Normals are clean but spec map is off. As CrackRockSteady mentioned the rust spots will have very little spec highlights to them, so they should be dark gray or almost black in the spec map. Also the rings around the barrel could use to be a bit more pronounced and the top seems a bit odd. Many oil…
Something feels a little odd proportion wise. try making the head a little bit smaller, and your torso to waist feels alittle bit boxy, so try bringing in the waist a little to bring back the upside down triangular male shape. of course though everyone has varying levels of body fat and muscle and im no expert, but your…
First of all, cool model, love the style. What is it planned for? Onto the crits: The density of polygons is really erratic, for example there are more polygons in the lower lip than there are in the rest of the head. The entire bottom lip could be defined just as well with extremely less polygons, and could probably have…
Let me see if I understand this correctly. The over hang piece on the third image is the problem area because it does not fit within the 1m space that would allow it to be tiling correct? In a case like this and in many modular set pieces having pieces that extend beyond the 0-1 UV space is quite common especially when…
I really like it! Nice work. Crits: - You choose to float some details over the surface, like the vent on the side and the boxes on top? In general that leads to wasted space on the UV's (the dark boxes on in the middle/top of your first texture sheet?). Most of the time a few more polys to connect those pieces won't cause…
So it looks like I manually handpacked my 4096 Mech to 85% coverage. So I let it run in IPackThat over night for 10 hours. IPackThat was able to get to 83% coverage. I would love for it to be able to get to 90% in that time. I am running another test now with a fresh restart and all programs closed to see if I can maximize…
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Went and saw this with some buddies last night. This film was a definite step-up from X3 and Wolverine. I would even be willing to give it a slight edge over the first X-Men film. (despite the lack of Patrick Stewart) The plot is fairly silly, and a bit contrived. As should be obvious from the trailers, it revolves around…
Looks great! I like how clean and simple the shapes are, especially the outline of the eyes. I have just a couple comments. In my opinion, it would look better with a flatter mouth. I think having the lips protrude makes it look a little too realistic. The breasts also seem a bit pointy given how soft everything else…
Thanks! Will try to add that baby oil coating Gauss Made the boobs a tiny bit smaller and lifted them up a little bit. Also removed a row of polys from the torso but it's still more densed then the lower body. I am leaving that the way it is for now though. Updated the pics above but here some quick links to them...…