Here's my diffuse and specular maps :D and I plan to use the provided bump map. I had planned to only make the gold and black steel reflect their own colours, but from the original specular map, it seemed like even the brown of the handle reflected back its own colour. I could always change it, but some feedback on this…
haha. I'd love to see what you do with the other ones Skamberin :D As for what imperator_dk was saying, I think you've followed the concepts to the tee. The ax blade on your model is a little further out than what the concept has, if you look at it close enough... So perhaps subconciously you were already thinking on the…
@Soulstice - Thanks man for the kind words! :D ALright, posted the final Presentation shots for the Turret on the first page. May end up tweaking it before submission, since I have some time left, but its pretty much all there. Now just gotta do the same for my den after I get the finishing touches done on it. We're almost…
Oh thanks , I didnt update :D , Found the solution which is mentioned above already lol. But now is the question that how in the world one will avoid light map seam as many say that fill 0 1 space entirely so shadows dont fall on wrong face. I know off topic but just tooo many questions and problems with using UDK :D
thanks :D that's exactly what i liked about what i saw, and what made me buy both. if you look at the stuff in here. but i won't have them for 5-10 working days or so, so here is a sculpt :D . it's not human so i don't have any anatomical issues :P (that was not the reason to do something non-human though ;) )
So awesome!!! I totally love it :D One question tho. Is there a script that allows you to set constraints of a component to move it along a certain normal direction like in Max(ie moving a vert along an edge ) I know in Maya you can certainly select the edge you want your manipulator to face etc but it can get really…
I have another question, slightly off-topic, but you're the smart guy here @brurpo : D I assume it's not easy / possible 'cause otherwise somebody would probably already do it XD Is it possible to create realtime fish-eye camera distortion in realtime inside the viewport? Like PlayblastVR does? Would You be able to…
ty Svyat, I'm waiting to see how you make the workflow in substance painter, while I am studying the soft manual. spectacular! I hope to give the rest of the detail with the texturing and work in substance. update soon! :D EDIT: in the other topic say that i need to retopo ALL the object,for work on low poly baked meshes.…
I like your beggining guys :) @Spunky : Maybe it's something like a piece of engine or something like this? I don't think it's a known object (the little red dot is something for cats :D :D ) Well, my first entry in the challenge... I don't have much experience in unreal shader and texturing so i take a screenshot of the…
Today's another height pass and learned new node: auto-levels xd (soooo awesome). With this, also noticed that I have no idea what some nodes doing. Awesome that this challenge pushing me to mess around with the 'unknown' ;d @Moist Looking nice! So much potential for modeling.. Can You share how to create such shapes?…