I bought a G400 and the tracking is crap. I had a lot of issues with the cursor jumping around when it wasn't even moving. I took it back and got the G500 instead. The grip is nice, the DPI switching is handy, and it tracks very well with a laser. My only complaint against it is that the cord is wrapped in nylon, which…
Thanks a bunch @wonkza @jpr @Tetranome @Ashervisalis @undin ! Playing with lighting and the FOV: Here's the tree modeling process explained, I'm doing a more comprehensive writeup for 80.lv which will be out soon! I started by building a branch in Maya with Paint Effects, then bringing it over to Zbrush and adding needles…
Hi Pior, you can already do "almost" exactly what you need with IC.Shape AxisProject. It is sensitive to current reference coordinate system, so if you put it in Screen, you can align along X and Y relative to current view direction. It is currently limited to X and Y axis or normal to current selection, so you should roll…
My suggestion was kinda vague. I am not suggesting to make the lines more diagonal by rotating around the axis from camera to tiles. What I mean is, if you saw the tiles from profile, they would be 100% totally flat. My suggestion was to rotate them sliiightly, so when you bake the normals, if you disable the layers for…
If you're going to redo the UVs you really should try to axis-align the islands better as most of your edges almost straight already. Doing this will make it easier to pack the islands so you can use the space more efficiently, it'll reduce aliasing along straight lines in the texture and painting in details might get a…
184k tris and 8 materials (4 hull materials, 4 decal materials). All the texture inputs (aside from the manufacturer decals) are greyscale, tinted in the engine with 3 tints per material (masked via pure R, G and B vertex colour). Looking at a 2048 normal map, a 2048 multimap (diffuse-roughness-dirtmap-transparency) and…
That's quite splendid Chris =) Makes me want to on a vacation here... Just a minor crit on the trees, maybe you could just add some random scale on the XY axis ? It might feel more natural if some trees are slightly thicker than the others. Keep going ! ;)
We have created a new Android all-in-one plugin for Unity 3D. Its open beta at the moment and can be downloaded at https://github.com/axsu3d/axsandroidplugin