Some obj problems in Max 2009 are still the same, the scale problem is still present (always tweaking with numbers), and ngons seems not to work too when exporting. Fbx export does not work properly within Modo, you put Y or Z axis on the exporter to FBX, and you always need to rotate all the scene. Attach all geometry to…
Hi all, I have a new bake. These are the normals straight out of x normal, I still need to do some cleanup work. @Odium:I'm not sure what was up with the last one, but i reset x normal and then changed it to x+ Y - Z+. I think the normals look right now. I still have a hard time telling sometimes :( @sir-knight: That's a…
got one of the guys at work to take a look. It pretty much just says what is displayed in the pictures. http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http%3A%2F%2Fmax3d.pl%2Fforum%2Fshowthread.php%3Ft%3D59525&sl=pl&tl=en&history_state0= The google translation is fairly accurate but obviously it cant grab whats…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Thanks for the feedback, everyone! @Haftoof - Well... I decided against having a handle on the shield (though I considered putting a wrench or something goblin-y as a handle) as no shield in WoW actually includes that detail for one reason on another. It was also a bit cramped back there and I felt it might be too busy for…
Really nice! You got a lot of use out of a relatively small number of props. Great atmosphere too. Are the clouds cards? What's the texture situation for the building, unique or tiling textures? My only critique would be that the flag seems a little simple for as prominent as it is. I'd expect some scifi-y base either…
Toolbag is supposed to be able to load sbsar files, but I'm not sure it maps the substance outputs correctly.. So I prefer using bitmaps for now. The setup is pretty simple: - I used a custom env map (corsica beach from SD) - I put a large bluish area light on the left side to get the highlight - Then just make sure you…
That water is really sexy (I do love my water, me). May I ask, how did you arrange the shader? I imagine that is uses the R and G vertex colour on the mesh to dictate X and Y panning respectively, but I'm having trouble picturing it in my head. Would you be able to post a screenshot of the material? :) The scene is really…
@LMP: thx for that. i am not sure about the use of it, as im just making it cuz i liked it. lol. but ill keep it as if it were a first person, and maybe do a LOD which could act as the 3rd person model. @willy: done. :D saved about 200 i think. total now for the handle is about 680. @cheeseontoast: well im going to be…
I was wondering why the images took so long to load. JPG not PNG, that's good. But 4k is really excessive. 1280 or 1600 across is plenty. Save as JPG at quality level 8 or so. Much more friendly to mobile browsers too. What software was this created in? What rendered in? What's the goal... game or non-realtime render?…