Thanks guys, well heman is no bad thing eh?! Yeah good spot on the gloves MrNinjitsu, overall i think i could have done better with the cloth. Unfortunately i am pretty much finished with the retopo so i won't be able to go back and adjust the cloth. Lesson learned for next time though. I'll hopefully be showing the low…
What are you rendering in? Maya? Vray or mray? He has some signs of misconfiguration, so it would help to know what you're using. If its an .obj from zbrush or mudbox, imported into maya, that would explain some of the strange lip and nose specular. Or perhaps it's just weird lighting, or my bad eyes.
The inside tiles are looking good, but there is a lot of negative space in your exterior and bridge tiling texture, which is showing the repetition in your texture. I feel its letting the other great work in you scene done as it is drawing the eye towards these, if it was sculpts I would try using the tile sculpts and…
elfronza: Real quality sculpting. Clothing is looking fantastic, though I would consider throwing more wrinkles around the armpits. I do think you can get a closer likeness to the concept while maintaining a realistic style. Longer face, more robust jawline, larger chin, etc. stevston89: Really clean work. I think the…
ok guys I have to tell you a secret .. this truly is a skin of crysis .. ehehe jokes aside, of course I was inspired nanosuit, I did not want a batman already seen it but I wanted to make it as are my personal taste, exaggerating the costume a little ... I agree with all your criticisms, I think I've fired a lot with the…
@Treboras: Thanks for the critique. What do you think might be added for additional use? @mr_ace: Yeah, there's so many odd old weapons out there, it boggles my mind that people tend to do the same few over and over again. Huot for ex is pretty neat looking. Would totally be my next project if I didn't hate doing guns so…
Greetings Mr.Moose! Do you mind uploading a pic of the previous state of the hand? That way I could see better whats going on, judging by now I could say that maybe you're applying too much pressure/intensity in the rotation or the transpose line isnt properly adjusted (too short and not in the center of the arm). However,…
chris: Hey man, is it a texture thing do you think, could i perhaps salvage her with some updates or is it a lost cause from the mesh up? ZacD and MrHobo : thanks guys, great advice. I will give that a go this evening, it looks more like I should be adding it into the process before generating the detailed spec map....hmmm…
@dustin Yea I noticed that too and I'll optimize it before moving on with this. @mrhobo I'm still planning to give him some clothes before moving forward to texturing =) Thanks for the crits. =)
memap: Thanks for explaining. Now I think I understand. I do have the idea and plan to make the closed edge extrusion style that you suggested. I will give it an option as I think the current style may be usefull in some cases. The extrusion actually dosn't connect to the original mesh topologically, so you can use this to…