Do you have a scale reference for a human in the scene? Because right now just judging from the square pattern your scene looks massive. Drop a robot skeletal mesh in the game without scaling it, or make a box about 36x36x96. This will give you an idea on what to base everything off of when you place props in the scene and…
I've been at Robot Entertainment since the beginning. It's a unique start up because we had 45 people that got together, and we had a project and publisher to work with on day one. But we've still had to discuss these types of issues. I think you may be confusing Copyright, Patent, and Trademark. You need to Trademark the…
For a top of the line Boxx workstation you are looking at 6,000 bucks :) I think you can get a really decent workstation for 1,500 euros though. What works best for me is getting a computer built by a local shop. I have had a processor and HD blow out on my station. The shop replaced the processor for free and slipped a SD…
I do use both Substance programs often but Photoshop still the main tool. And now more than before since we are going to shift from mostly procedural textures to photogrammetry based . Both Substances evolve around tiny noise or bitmap inputs turned into something bigger and looking less repetitive and artificial . Still…
The shot seems a little too staged. Something about it feels robotic. Maybe the characters poses are too stiff? Also, that girl's face seems really off to me. Have you thought about giving her a different hair style? Right now her frizzy hair and big eyes make her look like an 80s barbie doll. You need a new camera…
the only people/things that get regularly sliced into pieces in Star Wars are battle droids and the Geonosians in Ep 2. some of it is from the technical limitations present in the Original Trilogy (Jabba's thugs just falling down when Luke swings at them) but dismemberment in regards to humans are limited to a few severed…
I think it's rare to find such a strong consensus on something that should be removed from a portfolio, but you really shouldn't feel bad about it. I agree, I think it should be taken out but I'm sure you learned from it so I don't think you should consider the time wasted. You're way ahead of most people a year from…
cool work, your art test turned out pretty good man. one thing I noticed with your work is the inconsistent use of tris, for example on the dumpster its nearly 2k tris but i cant see where they are....the wheels are nice and round but the top which has the larges silhouette is like 5 sided.... same for the arch with the…
I'm glad the concept selection is being reacted to favorably :) I'm definitely going to keep on doing this Just so everyone knows why I choose certain concepts, here are some things I look out for: * Trying to keep it consistently one male character, one female and one other non-human (robot, creature, humanoid, etc) *…
Here's some quick critique: - The index or home page should be the portfolio. If I come to your site I just want to watch your work pronto, not see a splash-page with a single portfolio piece. - You need to clearly state your desired job title (e.g character artist). I couldn't find it anywhere and you have both character…