You can work in whatever size you want as long as the final import uses the same aspect ratio as the required texture. For e.g. if I had a 128x256 texture, i might work on the image as a 1024x1024 image because that suits my workflow better. Later I would resize it to 512x1024 which has the same width:height ratio as the…
You have great work there. But I have a complain about the way you did it. I cannot open multiple tabs to check the images. Normaly I go to a portfollio and open several images at once with middle click. It is realy annoying having to wait each image load. (even being only one sec) I am not hiring anyone, but I can imagine…
I actually have a small tut on this if your interested. It takes it one step further and uses Unreal Frontend. But it definitely gives you all the images dumped to a folder that you can later composite in any software of your choice. [ame=" https://www.youtube.com/watch?v=18IFndC-dPE"]Unreal Image Dump - Camera Flythrough…
Farfarer: I don't think I have overlapping UVs on my mesh. I'll try to show images of what I'm talking about, but this will be the first time I'm trying to show an image on Polycount. On the left is my Diffuse map, and on the right is the AO map I rendered from xNormal. I don't know if it's a result that I didn't align…
Actually thanks for the comment on the eye. At first I was going to blow it off and say Im only focused on ____ or ill work on eyes another time. But then I decided that if I went back and worked on the eye it would help sell the image and give it a more overall complete look I guess ill use this image as my crit image,…
The face needs a way more depth and shape. Currently your face is flat and the human face isn't. Image 7 is a good one to orientate on. Try to start rough and focus more on how his skull works. The form of his jaw and the eye section. Take also a ref image of the human skull to match it with other ref images. Also keep an…
I would take a look at this http://grassetti.wordpress.com/ecorche-statue/. That should help you understand the muscles and how they attach in to the skeleton. Also I frequently look at scan images while I am working. Here is a blog with tons of free images: http://www.ten24.info/?page_id=31 Here is a specific image to…
Hey man. I'm trying to apply that to my model and it doesn't seem to be working still. Here's some images if you can see what I'm doing wrong... This first image is with the model selected and the Distance From Camera reading at 264 Now the second image I have entered that distance and set the apature size to 1. It has…
ohh, could u edit your post so that images don't get aligned in a row cauz it makes the page sooo long and it hard to look through your images ;) I am pretty sure there will be some gameloft artists around here to give some sugegstions ;) Well, me as ex-gameloft artist i guess i could give u feedbacks as well, but if u…
How about these two? https://courses.cs.washington.edu/courses/cse458/10au/content/exercises/images/imageplane/side.jpg https://courses.cs.washington.edu/courses/cse458/10au/content/exercises/images/imageplane/front.jpg Or as an alternative for the front:…