I looooove this. I like the closeup shots of the head the most. It seemed like the first several images were a bit noisy, but I love that the shapes and forms in the sculpt are very cleanly defined. Hope to see more! :)
i think its good practice to get familiar with anatomy by defining topology! hav an anatomy book opened up next to you, so you know why the topology flows that way =D , keep it up!
Nice image, some interesting words to look up. Here's a quick update on the torso. Need to push out the bottom of the back a little more to make a slightly more defined bum now I look at it though.
Ok thanks i found this already too but the problem is that all my outputs are set to a defined resolution like 2048 x 2048. the new node dont have this resolution and i dont know where to set it.
Spent most of the day playing around with floor texture. Looking at it now, I definately need to tone down and thin out the black between the tiles. Bought nDo2 earlier as well so had a bit of a play with that :)
Thanks for your feedback ! I'll fix those things ASAP. Then I'll paint on top of the sculpt in photoshop to define once and for all where the mechanical parts should go and where I'll put details and areas of rest.
define 'optimised' Also realise that 2x(1024x1024) is only half of 1x(2048x2048 ). Think about it spatially; two side by side 1024^2 maps would be 1024x2048; only taking up half of a 2048x2048 map.
Ouch, Sucks man. I would definately try to get used to using my left hand to use a mouse and such, when you get better you would be twice as fast! Good luck with the skin graft.:)
I think u can try and do less lines to define the object/person. or you can try using straight lines to do the underdrawing and add curves later when ur coloring. hope this helps
Thanks for the advice but it seems that flood fill won't work. the fabrics are overlapping too much to get any defined black lines between them without making the fillable area too small to fill the patch of fabric.