Some people do fantastic things with Substance designer fully procedural. But imo it's rather kind of a sport or showcase of abilities . Most of a time you instantly see what's photogrammetry and what's procedural because nobody in games have unlimited time and Substance Designer does have some things that often reveal…
Thank you @iam717on your feedback on the folds/wrinkles, I see what you're saying and I will try to fix it! @Dabou Master yeah looking at it now the traps looks pretty funny lmao. About the glitchy part, it's a mesh I made to serve as the inside of the coat, something more flat like, just so it doesnt look like a plane…
I actually like ORIGIN because it allows me to install to any directory I want ( with only 256 megs of ssd space ) It's nice to be able to install only performance critical applications and games to the ssd sys drive. Steam as far as I know will not allow more than 1 directory. ( is this not the case? ) Batman Ark city was…
Tried out a new lighting set up, wanted to do something like an explosion in the background for a nice contrast but it ended up being very distracting and took focus away from the chracter. The test explosion was just a sphere in UE4 with a displacement material on it It probably would look nice if I put some smoke, decals…
Thanks @teodar23 -------------------------- I was working on a gray box level for a couple of underground corridors which give access to various machines control rooms. I started working on the base meshes for one of them and also trying to figure out scale and color schemes. I was hoping to have this textured with trim…
Aye, I actually made some decent progress on this homie since the 24 days-ish I tried to upload this piece. I sort of took a step back from it for about a week or so and watched a bunch of Blender Guru tutorials on lighting (which are really good if your in the market). just so I could sort of come back to this piece with…
360 GIF of current progress, gives a good scale of how everything fits together. Please excuse the quality: https://gfycat.com/LongUnsightlyAfricanwildcat And here's an update on how my kit is looking: Main changes so far include addition of the wire-kit, rehaul on how the wall panels are set up, and some small props.…
The model looks very good, but something did not feel right, and from my conclusion its the materials. The roughness is too similar for various materials. The Colored parts feel very flat, the worn parts seem to have the same roughness as the painted ones. The rubber has almost the same look as the painted metal / plastic.…
Sorry about those ortho shots! I am definitely gonna get the bolts and seem lines done after work tonight. I think I'm going to maybe just keep the fixed fins in the back like the ref above looks. @North: Since I hadn't modeled in awhile, just getting the UI down and hot-keys etc, took me over an hour. I would love to…
Hey everyone, thank you so much for your crits! - TP dispenser fixed (added more tri's) - New cube map baked, adjusted for more accurate mirror reflection - TP roll distorted more - Cabinet handles increased in size by 10% - Floor normals enhanced slightly - Toilet error fixed (the problem was actually a low res lightmap,…