Your gonna fall down if you use default settings, those seams will have mip-mapping problems when you get them into a game engine and its gonna be hell to fix it. A good layout is gold mate, GOOOOLLLD... aint that right MOP?
I can't help but prefer the layout/ui/editing method of myspace, it all feels so much tidyer to me. But yeah, facebook is better in every other regard. There was a polycount group set up there not long ago, http://www.facebook.com/group.php?gid=2910145596
removed the link, it was an artificial benchmark test (48 to 48 000 sided circle) to prove the adversary effect of thin triangles on performance NOT suggesting to use certain layouts for "caps" of low poly, with so little geometry at hands interpolation artifacts are much more dominant...
Since I already have a rough UV layout (which will change once I start doing a bit more work on the model) I spent a little while and roughed in colors and spec to see if things will work out as I've intended. Whatcha think?
Depending on the layout of your place, I'd suggest starting with an overly polite anonymous letter in their mailbox. Give them that one opportunity to be the reasonable, understanding neighbor. If that fails, you can do whatever you like to them and not feel like the proverbial cunt. :D
Hey guys im a maya user that is UVing something with a ton of shells and duplicated pieces with shells that i need to stack and then layout. i know maya has a stack UV feature but its pretty bad for a few reasons. do any of you have a experience with some software that handles this situation well?
Hello, I am looking for a Level designer to help me design the layout of all the plateform level of the game. The game run on Unreal Engine 4 and it is a stylized game. Here a video of the prototype of the game : https://youtu.be/OFdoH8hG4z8 If interested, feel free to contact me via mail : aartscyan@gmail.com Best
Hey PC i ran into a issue with Max, I accidentally hit export mode and when i got out of it had different navigation icons which in turn is screwing up my navigation in the scene. Below is the pic on the new icons I have up. I tried revert start up layout and nothing happens.
In the words of the immortal poet Malekyth... "Arghlblarghfuck" .... I know it has something to do with my pivot point, or reset x-form, but why are my path deform objects never over the spline (even when I click 'move to path')? Maybe I just can't wrap my head around the correct pivot point layout?
Hello we are looking for a web designer to do a simple web page design for our company. The web page design consists of a single web page layout that we can re use when the website visitor clicks on the different links. Please respond to artjobz@gmail.com if you are interested in picking up some quick work. Thanks