This is beautiful, thanks for sharing Vincent, appreciated that you took the time to do so. We definitely see the impact of great texturing, material definition and art direction as well as mastered rendering+lighting techniques, in order to produce stunning results. Producing a fantastic looking game is about that all,…
So it is just a matter of trial and error then. Okay, time to try that tip you suggested. Thanks a ton for all the help. I guess the only other questions that come to mind right now would be, am I approaching this task of creating low poly geometry for a game's environment in the correct manner? I mean, the whole process…
I agree with removing a lot of the information around the mouth. With ski masks they're never very defined. If anything you'd need to pay more attention to how the fabric will stretch (maybe even slightly overdo how much the jaws would move) than defining lip shape. Look up videos of skiing and hope to god they're talking…
I whole heartedly agree with all your points. However, I was not talking about people giving me a job scrubbing through it. I was mores talking about Myst fans who stumble across my site. I intend to have a video fly through AND some sexy stills. Thank you again, your portfolio is a great example of what to aspire to as…
Thanks guys! Yeah, I wrote a longer post that didn't show up for some reason explaining my role here; but since Kevin mentioned it, I'll just clarify. I'm really more of a Level designer around here - Most of my tasks include populating the levels with meshes, and lighting; and I'll even do scripting from time to time…
Hey guys thanks for all the feedback. It helps incredibly when some input and suggestions are out there to consider. Rurouni - I was thinking that but I'm a bit stuck on where to go with the blade to get that volume. Tili - Haha! I read your comment and said to myself "What on Earth is he talking about?" I just looked at…
Thank you for your responses everyone! Sorry it's taken me so long to get back here... I've been really busy recently and forgot to get back to the thread. To clarify a little, I'm not some silly kid who randomly decided to live the dream of making games just because I play them. I do have prior background in art and was…
Nope this not working, I think that easier way to fix that problem would be to export model to other software that is more dedicated to hard surface, but still sort of dissapointing that such simple task cannot be done in some simple steps in program that is 20+ yrs old. Thank you for your time Fabi.
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
Thanks for the feedback! Great point and I'll keep that in mind for further floor options. We are still adding more props! and did a switch to HDRP, still working on lighting, it needs to behave with the outdoor sun/moon light as well.