Yes the skull is from substance, I'm only a first year student studying Games Design, and all we've actually done so far is modelling. Learning substance I am doing outside of Uni. The material is a smart material too. Hopefully soon I'll have learnt how to create my own materials and so forth, and will then start selling…
I try to get out and do things like that but here in this teeny college town that amounts to wandering around Wal-Mart for an hour.. Bleh... And I'm so overworked/rushed/burnt out from my two years as a grad student and Graduate Assistant that I feel guilty when I take time away from my class work/duties... And THAT is…
Heh i thought the first screenshot was a reference image of that pathway... We're switching to UDK next year in our final game-art degree, can't wait, this is definetly an inspiration piece for a game-art student like myself. When you get the time, would it be possible to go through your workflow for creating some of the…
[ QUOTE ] Nano Legends is a platforming educational game about cellular biology and cancer awareness. [/ QUOTE ] Cool, but I can't see anything about that in your screenshots (as a molecular biology student) Would you mind to elaborate this a bit further? [ QUOTE ] NanoLegends was developed in the Nebula2 engine. [/ QUOTE…
This article makes me think a bit more positively now, although he does say there are a lot of places that 'suck'. We had to do a year group project to create a game and it was pretty toxic as he put it. I was hoping it was due to being in a student environment and not something that's mainstream. Still, I know now that…
Texture sheets would be pro to look at, sometimes for student work as well I'd like to see the breakdown and process of how they created the whole thing. Overall the reel can be trimmed all the way down to roughly half and just even showing some beauty shots with wire frames would do the trick. How did you light the second…
Hello! Just finished my Unity environment in a kind of stylized-realism style. At first, almost two years ago this environment used to be a part of my university application task but then I decided to polish it a bit and publish it since I thought it was looking good enough and since I currently need as many works in my…
Hi everyone :) I'm a current Game Art student in my second year of study at university, and I'm currently looking for a placement year in the industry, meaning I've been working on my portfolio for applications, but I'm lacking outside views and honest opinions! Portfolio Preview So if anyone would be willing to give me…
We are looking for a knowledgeable and engaging educator to teach Games Art & Animation modules and common content in SAE HE programmes under the guidance of the Programme and Academic Coordinators. The ability to supervise and guide students through individualised final projects at level 6 is especially desirable. Please…
Im really trying to reach a higher standard of texturing here, im not sure what I'm doing wrong, but It just never seems to be as sharp as I like, and something just feels a little off. It's my best asset to date so I'm proud of that, but still wanting to take it much further. I appreciate any advice I can get. I'm a games…