Yeah you need to change the font size on your screen. It's the option where you make everything smaller on your screen. Don't remember the name. But that solves the issue. Hope that helped
Tell me about it, the man is a Guru at life drawing AND teaching it. Need some techy help with these seams guys!! There's no solid Online tutorials or material that I can see that solves this issue!!!!
Thanks for the reply, really need to solve this asap :) here is an image of what it looks like as requested, the white part underneath where the bulb goes correlates with the messy part of the normal map.
Thank you! I was thinking of this earlier but I had no clue on how to solve it. This might work. I am going to try it out now. And btw, Z is up in Unreal Engine.
You need a solid client base before starting anything, otherwise you will eat the dust. And of course, an animation portfolio showing some complex scenes with difficult rigs solved cleverly.
Ok, so I solved my problem rather quickly, marmoset apparently doesn't like .psd files, .tga worked just fine. Hope this can help someone in the future.
ok solved, silly new features I don't know about. Looking at wrong UV channel. As usual, my technique of post question, instantly find answer works again.
Also a little bit of follow up discussion, it's seems that Zbrush really do not like triangles, if this is the job in the Maya that we have to avoid triangles, or we could just solve this by dynamesh?
Hmm, I tried that and it didn't solve the problem. A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!