Hey all, I'm starting to get a new (commercial) project going which would involve making quite accurate representations of publicly accessible spaces, although some of them would technically be private property, and I'm wondering if I might have problems with the properties' owners if I don't get permission. For example,…
Hello everyone, TruePaint, Q3's realistic up and coming paintball mod is looking for some help to keep some work off of our modeler. We would like someone to join our already 7 man team to help us UV map our guns and players. We already have someone to take care of textures so UV mapping is all we need. There will be about…
You can't replicate the gumballs in a standard shader. You would need a complex custom shader, with fancy parallax, and that's usually more expensive to render in realtime than simply using geometry balls inside a transparent cylinder. Quick test in 3ds Max with two cylinders, and a free texture off the web. There's no…
Today was hobo day so I got more stuff done! I ran into an interesting issue with her feet. I couldn't tell if it was more creature like or human feet, and the game reference is too blocky to tell. I decided to go for the creature version since she is an aeon. Also, the rest of her aeon buddies are creatures so the mini…
Hey nice work! I'm just going to briefly echo a few of the comments previously posted: Longer legs and slightly longer neck! Toughen up the armor pads on the entire torso. Tubes are cool and ok, but not right under the arms. His feet are a bit plain, and it looks like he's wearing Robo-Nike's. You've got a lot of small…
I would get rid of all the logos, stats and borders on all your large images, because it's really not helping in my opinion. It's getting in the way. Jungle scene: some small grass blades around would help sell the ground and hide the lowpolyness of the terrain, but I like it, the lighting is interesting and the…
i liked the x-com logo at the end, and the part where the alien blob inserts itself to the man' mouth and he goes argblblblbl. but that's it. where is the management part? where is the tension build-up? and how the hell do u kill a blob with a shotgun? the idea of making it an fps isnt necessarily bad, but they're…
When I saw the helicopter at the beginning, I knew we were doomed. [ame=" https://www.youtube.com/watch?v=cyx2dHAguuU"]a Michael Bay montage - YouTube[/ame] Did no one catch the HUGE size of the turtles? In every other version of them they have been appropriately smaller if not the same size as humans. Here, they are…
There's a stickied thread on this topic http://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you#latest For $1500, you should be looking for something similar to this Mid Range (Budget:$1400) $240 - CPU: Intel i5-6600K $450 - GPU: NVIDIA Geforce 1070, 8gb vram $130 - RAM: 32GB (2x…
Hobo - Cheers pal. I brought the front panel out further to get a better silhouette but I may through some more poly toward the face plate and see how the layered look pans out. Cheers for the suggestion. Fenn - Not a problem. Yeah as it's a slight redesign. I wanted to add some height to it as I had some pith helmet in my…