Anuxinamoon and Daniel: Thanks for the tricks, both seem like perfect ways to make it look more presentable. I ended up going with Daniel's method, as it was super quick to drop in and edit. scotthomer and MiAIx: Thanks guys! So this weekend I have been itching to get back to this scene, but my twin 9 year old cousins were…
rawkstar - cute dogs! how old are they? autopsysoldier - awesome! reptiles rock, aren't they fiddly to look after? vassago - my puppies are not pitbull terrier, but cane corso. It is not the best pic to tell the conformation I suppose ;-) http://en.wikipedia.org/wiki/Cane_Corso mastiffs get bigger than terriers, our little…
Paul I see what your saying regarding the panels, they need to meld together a little better and probably have some bigger, smoother border edges, but I like the loose feel of the wires and mechanical fill. Maybe the panels will look much better the way they are once Raz dents them up in zBrush, since they are supposed to…
ok this was my workflow : 1 resize the document to 2048 2048 2 create new texture 2048 2048 3 clone texture 4 import model 5 subdivide 2 times model 6 press zprojection 7 press Zaplink 8 go in photoshop and there add new layer over the one with the mask , paint a bit , move the mask upper to preserve then merge down the…
Day 9: Plans on trying to get as much done as possible to catch up to the other guys was thrown by technical problems. For some reasons my computer started to complain, and didn't allow me to open Marvelous for a long time before crashing. Need to look into why this is happening. Same thing with Maya as well. Although I…
Much better, but I feel like it's all a bit too yellow at the moment. I took the image into photoshop to see if I could adjust it and get some better color range: Not perfect, but it gets away from the yellowness that was bothering me a little. You can create a color-lookup-table for use in UE4, if that's where this is…
Weekly Update #9 Hello everyone! Apologies for the lack of update last week, I was in the middle of putting together my new PC and getting everything back in order to continue working. This week I wanted to show off our fire particle (WIP) in honor of the Solar Eclipse in the States. Particle FXs are very important, not…
There is a link in the first post: http://www.polycount.com/forum/showthread.php?t=97311#9 To a technical thread that shares some of the steps we used. In a nutshell it is about diabling several things in your renderer such as anti-aliasing and texture filtering and then running a script over the sprites to add a single…
Thanks man, I hope so too! I'm plannin to get em done soon, but my voice actor is on a busy work week. :( Just to add another update, here's a little peek into my Pro Tools session! I've got a 21:9 desktop monitor so it may be a little tricky to see, but I've got some pretty nice organizational skills goin' on. B) If you…
A bit of an update. I worked on it when I got him and it seems like it's working.. kinda. It detects the edges.. but only on one side. I understand this is because of the normal map being a gradient and its only picking up on one side of the gradient. Here is my material. The only problems that need fixing is that it…