hey there, to Adam here's how I built my tires (topology wise) I modelled one plane in full detail with the tire's pattern etc... then I made sure i set them up to tile seamlessly and I duplicated them 5 times, attached them and then used a Bend modifier and bent it by 360 degrees to link :) And to Jordan, Thanks much…
i see this that why i ask about usb https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/Can-I-install-Fusion-360-on-a-USB-removable-drive.html
Yea I was going to say. The most important rule to avoid and stay out of debt is, DON'T SPEND MONEY YOU DON'T HAVE. Yes I may have slightly shittier stuff then my friends who I went to school with (no fancy sound system or oversized computer screen), but right now I'm probably 20K+ up on some of them just from avoiding…
Every time I see new stuff for this my interest just shoots back up again. Looks like it's gonna be 360 and pc at the moment. I wonder if they will ever post some sort of projected release date.
If salary wasnt much lower than in USA then why would they have branches there? Average annual wage in USA in 2002 was $36,764 and in China in 2006 was $2,025. It propably isnt 18 times lower for videogame artists but still quite bad i would imagine.
Another thing you can try is to use a bend or path deform WSM one since it gives better results. With the bend you can try and give it partial bends then tile the chain link to avoid deformation, instead of just making one piece wrap the entire 360. Alex
I want. I need. I'm thinking i'll get hl2 for the 360 now, seriously. And I know that i'll have live when it comes out...we'll have live so long as my dad has the outfit and texas hold 'em to play.
Sony used to piss me off. I always felt that their first two consoles were under-designed, with paltry feature sets and clunky interfaces. And even though I knew the 3rd part support was what really cemented their success, I thought that their success in the game industry was due more to luck than skill. In hindsight, I…