@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
Dataday 1) Symmetry I consider mirroring an instance not being a proper symmetry tool in 2015. In 2008 - maybe, not today. Regular modo symmetry in 801 breaks just after I move out of the sphere/box modelling and there`s no way to fix it. In maya 15+16 you can model with topological symmetry anywhere in 3d space with any…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
1.8 Suite don't resolve the problem on mine (PS CS5) ------------------System Information------------------Time of this report: 1/9/2015, 23:24:53 Machine name: CORSAIR Operating System: Windows 8.1 Professionnel 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500) Language: French (Regional Setting: French)System…
Thank you so much for taking the time to comment and critique so thoroughly carvuliero! I'm a bit sad this does not communicate the feeling I wanted people to feel, they're not supposed to look miserable. I suppose I need some more practice! The message I had posted above was supposed to showcase a sort of rough study, I…
hahaha i love the name of the thread. it seems you have your projection distance set too high. it may help to do 1 or both of the following. set up a morph target so you can get all of that mess back to where it was without messing with other things. lower the dist and just do tests on each subdivision level. not sure if…
If you're just starting out, I suggest pulling up this page: http://www.hourences.com/tutorials-ue3-modeling-1/ and reading through part 1 and part 2, and then keep this page bookmarked as more and more questions come up: http://www.hourences.com/tutorials/. It looks as if you're just beginning and that's great because…
Hahaha +1 for the kabab, I could go for one now xD Yeh I really dont like my texture work on that one, just kinda messy and noisy =/ Cheers for the tips and crit! Yeh those vert counts can really sneak up on ya heh. Edit: Also, thanks! Although technically I haven't 'graduated' yet, the ceremony isn't until November =/ but…
Another day, another quote: Man #1: Morning, I hope you don't mind I got up a little early so I took the liberty of milking your cow for you. Took a little while to get her warmed up, she sure is a stubborn one, pow! All at once. Man #2: We don't have a cow.... we have a bull. Man #1: I'll brush my teeth.
Any chance you might be able to give us a ballpark on the kind of time estimates you guys had to work with on this stuff? (ie. 5 days for the high poly of a large prop, 3 for a medium and 1 for a small. Or 2 weeks for completed in-game model of a large prop, 1 for a medium, and 3 for a small..) It would be cool to have a…