No, on both counts! Because you'll find as time goes on, progressively modeling objects of ever increasing complexity will require ngons or n-poles or triangles for certain situations where they're unavoidable not too which is really an efficient process in maintaining an effective edgeflow, that usually mitigates shading…
For example, I want to change this "Grp" button to be unchecked by default. Is this possible? It is really annoying to have to uncheck this every time!
Does anyone do this? for example putting some levels on the final render shot or some slight color adjustment brightness, contrast just for and extra pop.
Hello. Is there a way to partially smooth masked area in Zbrush? For example, if I have masked area in a form of triangle, can I somehow smooth only one cathetus/side of it?
wedrawcomics.com is in their open beta phase, if you like pseudo competitive drawing you should probably join as long as its open http://beta.wedrawcomics.com/ for example here is a comic im drawing in: