Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
This is where instancing starts to factor into things. By making instanced copies of the object, the copies are counted as one object inside quite a few sections of the rendering pipeline. It gets used for things like grass, trees, rocks and sometimes buildings. batching all of the grass into a single render pass is not…
Thanks so much for the reply. I'll definitely take all that on board. I feel that I'm just putting it at universal settings at Min 1, max 100 and a threshold of 0.01. Then from there just setting the time to unlimited until I'm happy with the quality. So if I see that at 5 minutes its good I just then set the max render…
thank you guys! Well, i was sick as a dog this weekend. Texturing while nyquil kicks in is a bitch! lol. Here is my weekend update. I worked in the spec a bit, but now that im looking at this, i dont think is looking too good. Also, i saw spacemonkey's badass sculpts and renders, and thougth i would look into rendering…
Thank you for taking the time to respond and yes, I basically came to the same conclusion. I've significantly dropped the quality of renders. Lower resolution and far less effort into each individual presentation. What took me 3 hours now takes me 1 hour. Nobody has really said anything just a few of the sales guys ask me…
I think your final render looks pretty frackin good man. The second render, the wireframe? Not so much. There are many ways to show off your wireframes. I would try a different route. The white wires on white.. I guess that's just texture. Err.. normal map. What did you do there? It's hard to tell. Hide your…
This is one of our most frequent requests, in all likelihood we will add this in a future version. Local reflection, ambient occlusion and dithered alpha quality improves significantly when you export your final rendered image. The nosiness is by design so that we can keep performance high to increase iteration time. Try…
Beef, EQ, Mistry, and Swall - Thanks! SHould have preliminary colors and base textures on tonight! MeshPotato - I plan on doing as much in Designer as allows. I wouldn't mind going into Painter and adding custom details, so yea that will probably happen. Here is something I wasn't plan on doing, I was asked by a co worker…
Browser rendering differences, eh? I'd like it setup similar to the circled section, rather than the upper part. http://www.ericchadwick.com/examples/images/css_floats.gif Would <data block> be the same as <div>? I think I just need to spend more time learning how the CSS block model works, like they outline here, then…
thanks for the comments. the render wasn't too long actually. It took about 12 minutes or so on my quad core. the creature and the rocks in the foreground were rendered by themselves. the background is a 2d matte painting and the flying creatures were all rendered individually and comped in. also, i render the high res…