Good :) Do future students a favor and let your Dean know that the program should leave their students with more portfolio items. This actually worked at my school, so, be a hero and pave the way for change. Having said that though, I only used one school project in my portfolio because the rest showed my noobness way too…
Yeah, you should credit the artists by name and link to their upload of the piece where possible. The icon navigation is really hard to understand to be honest, at least subtitle them but it would be better with just the words I think. It looks too cluttered and I got stuck for a second trying to get back to the main page.…
Good work so far ! I do however feel like you have some design issues in general with the apartment? Like very modern looking ceiling lights but the wall-lights are candles? The "mood" is completely different and I feel like it would totally help the scene if you brought some of the props more inline with what people are…
I honestly dont know how widely used 2048 textures are used like a lot of people think they are. Most guns actually use 1024's. Most common used texture rez's are 512's for games today. Most props, depending on how big they are would be a 512, some times lower and in some cases 1024's. Really depends on how big the prop is…
It's really quite a huge process, and not one that I can totally convey here without writing a book. But getting the road drivable and the curves smooth would be a great first step. Then get the terrain blocked out, and snapped to the road edges. Use proxy objects to block out where trees would be, grandstands, etc. Begin…
Hey fellows! It's been a while since I've started this guy. I even gave up on it. But today I have a pleasure to show you guys the final update. As you know, it was the artstation contest called "Beyond human". Unfortunately, I couldn't finish it on time. It's based on the original concept of a very talented artist and my…
Hey guys, I've got a question I'm sure you guys can answer. I've got a model built in 3ds Max, it's just a basic sword, but I want to take it into Zbrush and add all sorts of nifty details to it. I've never taken a mesh from Max into Zbrush before, so my question is what's the best way to do this. Do I take the High or Low…