Ah some sweet pixel love ! I'm amazed how great it looks. Yeah i agree with the specularity. It would add a lot of realism. You could then reflect "cubemaps" why not, making all the metal parts "dynamic" *_*
The triplanar filter in SD5 will use the pixel processor node and will probably have the same features. I can't promise the performances will be a lot better as this is the very first version of this node. Their is room for a lot of improvements in the following 5.x updates.
what do your uvs look like? It looks like the outside ring of faces isnt taking any of its own uv space, so thats why it just stretches one pixel out the whole way.
That's not going to work for what I'm trying to do. I'd like to modify the position map after its been baked. I'm thinking that the best approach if there isn't a built in function would be to make a custom pixel processor node.
something like this for your Fresnel statement maybe. using worldSpace node instead of object world space could work too, and do it per pixel. you will have to play with the divider, and the exponets, i just tossed numbers in there.
best guns i have seen at that spec, bar none. auto 5 looks great, in fact all of them are recognizable. feel like pixel work in just how nice and readible, chunky they are, nice work man
Looks cool but some areas are pretty noisy.. i guess you could split up the lowpoly during normal map creation. it seems that you baked it completely with just one mesh and get these pixel noise transtition.
Don't worry Pixel, the UV's aren't even laid out yet - I just threw the texture on to get a sort of feel how they may look ingame. I still have yet to edit it in photoshop, then UV map it :)
you should be ok -- you can open your mesh in the mesh inspector (double click in the content browser) and specify the lightmap resolution. It defaults to 32 pixels so you might need to up it for more complicated meshes.
TAN, showing a 2d pixel game made in Unreal doesn't convince anyone that it's a better engine for 2d. Here, let me show you my example: [ame] http://www.youtube.com/watch?v=cklw-Yu3moE[/ame]