I've sort of got a tool that does this. You would run the script. Select the first object and get the size on the axis you want. Then select the box you want to scale and press Set Size. I think blender can snap scale to vertices the way you are intuitively thinking of it.
Make sure you are Importing normals when you are using synced workflow, select the drop down in import options on the mesh and select import normals. Reimport after, or hard import. This method is easier, but the old method is still widely used within the industry, you need to know both.
It looks the normals might be flipped. There's a good 3Ds Max script for this: http://mixescript.blogspot.com/2013/03/fix-meshes.html -Max, scripting, new script -Ctrl+A to select all -Ctrl+e key to apply You can also select those faces in Maya and use Mesh Display -> reverse.
I found out what my issue was. I had the high poly selected when I hit bake and I had assumed the naming structure would handle what mesh was being baked to. For anyone in the future who runs into this: Select the low poly before hitting bake.
care to elaborate on this? :) are you talking about creating a different key+click combination to select subtools? since i got so annoyed with the constant unwanted reorientation/framing of models when clicking swiftly, i changed the click timer but am now dearly missing the subtool select functionality...
A bit late to the party, but... 1. Select the keys in the graph editor 2. In the graph editor, select Edit > Scale 3. In the scale key options window, choose method > Start / End, and enter your last frame for the start time, and your first frame for the end frame 4. Be happy.
You can use the F3 key to toggle between wireframes and shaded, and F4 to turn selection wireframes on and off. F2 will change the display mode of selected polygons when in edit poly. Couldn't say what would make the text disappear, though. Maybe someone else can chime in.
Not a solution, but a workaround. Export your micromesh back to Maya. Select only border edges using selection constraints then do a merge verts. Mess with the tolerance until it gets all the verts you need. I've hit this kind of problem myself before. I'm interested to see if there's a proper solution.
Wings does have hard/soft edges. Select some edges > right click > hardness > hard/soft. Also you can auto smooth based on edge angle: select something in body mode > right click > auto smooth (use the little option box to set the threshold).
Scott - if you are under deadline, grab the free 30 day trial of Silo 2.0 (now at RC1 folks!) Export high and low as obj from max, bake the normals with that (Select high, select the low, bake. There is a tut on the silo3d forum). Then realise it's a better modelling package and be even happier.