In your example, you don't need to specifically connect the vertex colours to it. - In your layered texture node, have the 2 textures. Make sure the one on the left is set to blend mode 'Over', and the one on the right is set to 'None' - apply the layered texture to the model, create a vertex color set and fill it with…
No, they won't. It's annoying but there isn't much that can be done about it. If you remove an edge loop, Blender will seemingly obliterate that same edge loop in the UV island. There are ways around it though, if you go to your 3D view port and click on the 'Mesh' menu, enable 'Auto Merging' (Should be at the top). Then…
When you say 'asus', I don't know if this one resides in the contract. However, I've heard good things about the Asus EP121. Done a ton of research on it and have collected some reference material to make a purchasing decision. Haven't followed through yet, but perhaps you can use this info somehow: Link Resources:*…
I've worked all sorts of jobs after I graduated from college. When I first graduated, I worked at Best Buy for 6 months. Pay sucked but I needed a job and I learned how scandalous that place was. Then I did tele-marketing for 3 months...yea, that didnt last long! After that, I tried freelancing for 6 months…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
Since reading eq's thread a while back, and posting in it, I've also gotten to the stage where I'm looking for a decent laptop. As I've gotten to a stage where i need to be able to be able to work from a variety of locations, as i wont also be able to work from my main pc. I have a really powerful desktop already, so my…
Screenies for those that haven't yet. Also somewhat a warning. This was on a 6800gt and a Athlon 3200 XP. Even with these lower settings, I still wasnt getting anything near good FPS. So older systems beware, it really has a curve for the graphics to be playable. Thats Ok, tax refunds will bless me. Likes: [*]Dual jumping…
Any Francis D. Ching book: [ame]http://www.amazon.com/Visual-Dictionary-Architecture-Francis-Ching/dp/0471288217/ref=pd_sim_b_5/191-6313225-4471965[/ame] (check the "Customers Who Bought This Item Also Bought") Syd Mead books. A lot of out of print books but you can check his enviro stuff online for technique and design…
first thing is you dont need so many hard edges in your low, you wil get a better bake if you remove these.. as the breaks mean that the render rays miss tiny parts of the high here giving you seams... you only really need hard edges where the edges is greater than 85 degrees (or there abouts (pretty much garuanteed to…