Final Submission: Backstory: Once upon a time a young hunter went to jungle to bring the precious flower to his love. Where he met a witch. She wanted that flower but he insult her badly. Her curse turned him into beast. He beg her to bring back his original look. Witch can't take back her curse but she gave him a solution…
Thank you guys! @Sean Vangorder, BringMeASunKist - Yeah, I might upload a shorter version, but if I was going to use it in a demo reel I would defenitly make it shorter ) @Grimmstrom - Since Im using a visarea with dynamic lights I was just turning off the lights by typing e_DynamicLights 0 in the console. I also changed…
I've also got a ward I'm working on for chinese new year and I'm having a bit of trouble getting it to export properly. I can get the mesh exported and imported without error, but the animations don't seem to be working or playing. My (3DS max) process for exporting has been: 1. Select the skinned mesh and bones and export…
Wow, this thread keeps getting better and better. I know the guys blaming the art team but how naive have you got to be. Alarm bells would be ringing straight away if high calibur artwork was getting turned in like that, especially on my non paying and no royalties project. If someone could paint as good as Dave Rapoza I…
That last shot looks kinda familiar ;) The polygons for the bases aren't that bad. Where you really need to establish a proper budgeting system is going to be in the rock, fauna, and foliage features. I think if you invested a bit of time blocking out the rest of the scene and walling out some of the visible space for the…
I think this is looking much better in that last pic. You gave the characters more space so we can read their expressions as individuals. Seeing their faces close up really helps. The framing is now more character focused instead of competing for space with the ship. Before, my eyes didn't know where to look. Now the…
Continuing on with an update with higher resolution shots with production lighting. Though, a strange problem occurs whenever I run the map through the command console to capture the high res frames for the final video. Some, only one actually, of the flowers seem to drop the texture map. However, the manually placed ones…
Been sick for a solid week, first day back and it feels so good. Messed around with the lens flare a bit, and added some lightshafts coming from the light up around the corner, yet they don't show up in the screenshot? Same goes for the lens flare effect I added, you can see the blue and green orbs in all four corners of…
I am having a new issue with this. Normally when I am done with the shader and want to cease using it. I copy an instance of my renderable texture up into the Texture Type button, thus going from DirectX Texture to Standard. This has been fine, but lately, if I do that I only see a wire-frame of my model regardless of if I…
Hi Rhoutermans, You've been quite busy I take. Good progress. I have my doubts about the window glass texture tho. I believe it lacks rhythm and purpose. What bothers me is that the fractures are almost the same size and don't seem to have a connection to the polygonal shape at all. I think you would be better off using…