3DS Max? Just detatch them to elements. Or in Blender, use Y to split. No matter how you do this there is going to be a split vertex regardless just as you'd have on a UV seam or hard normal edge.
Hey this is looking pretty good. I like the material definition. Also i can't really read that white sci-fi element thing at the bottom very well, almost seems detached from the model.
redid some elements to make it look more "harpoony". Going to make the "ribbon" into a rope - it'd be nice to have more polys, but its going to have to be an alpha cutout. Still, practically ready to go into zbrush
Glad you've changed your concept ^^ I suggest you add more elements (accessories,weapons,etc..) just to improve your character's silhouette. Good luck! I look forward to seeing more. ^^
@praetus - really well done. I like how all the elements read well. How are you guys creating the turntable on youtube? I saw it with the recent Natures Prophet entry as well. Excellent work.
Thanks for replying, sorry i'm quite new to 3d and do you mean are the screws part of the whole object ? if so they are but if i go on select element and click the screws it only highlights the screws not the whole hammer
The orc's anatomy need to be fixed. Use reference, study how many heads long each element of the human body is. || Right now his head looks like it's jammed into his torso with little neck.
hey, keep it up you can do it! the image has a good composition but you should put some kind foreground element, otherwise it may result flat as there are just two planes right now
I wondered how you were getting such large areas like on the floor panels out of this texture, and then saw the uvs for some of the pieces, but then wondered why there was no butterflying with the diffuse texture, but this is really cool separating these elements.
One thing I noticed in comparison to the last frame of movie reference is the table is split into pie-shaped elements. I don't think a table of that size could be fabricated from one single piece of wood.