Are you really though? I've been using 3ds Max in production pipelines since it was first built, and I still have barely scratched many aspects of the program. I'd honestly say I'm about a 7 or an 8.
My rental turned up on release day, so after 3 hours I'm glad I did rent it. Pretty. Vacant. The hair is stunning, but the 8 sided arms and Quake3 fingers makes baby jesus cry.
Since Summer 09 I think so...almost 3 years (2 years and 8 months) I was unemployed and taught myself for 1 year before I got a professional job doing it, been doing it since. :)
Cool work! The 8/ 16-bit platformers like Robocod and Rolo To The Rescue are what got me into wanting to do game-art int eh first place so it's awesome to see your current stuff here :)
this books did wonders for me. It's really good. [ame]http://www.amazon.com/Game-Textures-Second-Professional-Photoshop/dp/0240811488/ref=sr_1_3?ie=UTF8&s=books&qid=1275516092&sr=8-3[/ame]
Well, I was rather hoping for a critique on the models and not on the concept, as the concept was already approved by the professor for being of manageable scope (I only have 10 weeks, 8 now) but as pipes should not be unmanageable I might add them.
If it was from the collector's edition, the Buddy Pass is the full game. Also: [ame]http://www.amazon.co.uk/Final-Fantasy-XIV-Standard-PC/dp/B003S3RNJW/ref=sr_1_1?ie=UTF8&qid=1292003246&sr=8-1[/ame]
yeah that will have been the invite only xbox one preview program. Most of the PAL versions did n't work, but touch wood at 8 pm that will be fine EDIT yayyy, they all work, just installing mirrors edge:)
Even though it has been nearly 8 years since I have used it I still have the highest admiration for Headus UV Layout which still receives updates every now and then. Just a joy to use