The CPU is serious overkill unless you plan on doing a LOT of rendering. For most programs its better to have fewer fast cores then a lot of somewhat slower cores (as in the 5960x). Get yourself a 4790K or 6700K if you want a high end CPU for game art. Corsair SSDs tend to have rather poor reliability long term, I'd go…
It is indeed a hallway, admittedly a rather wide one. I took some liberties with the proportions, not going for a 1:1 of the concept. I started by camera matching the perspective in 3dsmax trying to match the concept but I found it felt rather claustrophobic once in Unreal engine. It didn't "play" well. Slightly wider and…
Well let me help you with those budgets then :) CK was the first hero i started doing items for, http://steamcommunity.com/sharedfiles/filedetails/?id=82538324 tried those cracks and don't know if will translate good. Mine was bleeding a lot. I have made a better version of this but valve has taken away the ability to…
all of the hero armors i had made were hand painted using Photoshop. in a few cases, i had used Maya's paint projection tools to block-in more complicated themes across seams. i know one of our newer demon hunter armors were baked from a sculpt. separate textures are used for the helmet and shoulder pads but, a hero's…
Thanks Fenyce, To be honest I don't know why i choose redish color.. maybe because I keep looking at this bridge right HERE I'll make sure to match color a brown bridge when it become nicer xD The resolution might be why my texture looks blurry unlike people's texture. I used 512 all the way. I just tried making another…
If you want to increase the strength of the normal map, a quick way is open it in Photoshop, duplicate the layer, and set the duped layer to overlay. It will double the strength. Do not go too crazy or it will look jacked up. Edge padding is for mip mapping, or more specifically to fix the issues caused from mip maps. When…
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…
Sorry for the delay guys with the tutorial but I have been fixated with lowpoly seams and finally worked out what the problem was. Mesh decimation works well for rocks and cliffs but causes problems if the mesh is flatter. Got around this by just exporting a lower subdivided mesh from mudbox, 256 polys and the end result…
Really nice idea you have here. I like the lighting work you did. It looks...cosy. Looks like hobo has some sense for design ;) . But, I also see something that's not quiet good. The wooden planks. The materials looks small (like it's 512x512) so you get that stretched look. It's not super-stretched, but you can still see…