I would also take down some of the textures that are tutorials (PhilipK's wood one in particular). Those are pretty noticeable as tutorials. Just do another texture similar. Some of the lighting on your older work isn't really there. You might take those down or rework them. It doesn't match with the newer stuff.
I followed a few different tutorials and tweaked everything to make it work together. I'll be making a video tutorial on how I achieved the water for later on. I'm planning on doing some vertex painting with it as well to achieve some cool effects, so it should be fun to show off when its 100% complete! :)
The unreal engine youtube channel has some good beginning tutorials (and some more advanced ones as well). Also check out the documentation which has a reference for nearly everything in the engine, including explanations for many of the material nodes. Also for materials, many UDK/UE3 material tutorials will still work in…
[ QUOTE ] I can play the levels in the editor and they look stunning. Can't wait to get some content in there. [/ QUOTE ] wait - you can play right in the editor? I can't wait for all the tutorials that come with UT3 LE. but I definitely would like some tutorials before then too, if anyone has any.
Philip Klevestav posted a decent tutorial that might be of interest to you: http://www.philipk.net/tutorials/modular_sets/modular_sets.htm That's more for internals, but a lot of the principles are the same. Stick to a grid, break stuff down as much as makes sense. Don't break it down to such a level that it becomes…
Like it's been said, on your first post I could hardly tell the difference between the ref and the scene. Good thing you labled it! I would love to see your texture tutorial. Everyone has a different style and process. Perhaps you could do a tutorial on texture blending and vertex blending.
I'll check out the tutorials asap.the main thing i didn't understand is "Does the Hi poly have to overlap the low poly and then I select the low poly and press 0.Or does the low poly have to over lap the high poly?" I went to two tutorials and they both said something different.
Vig is right, you're in for some tough times. I'm just starting to learn rigging myself. I came across this tutorial which may work for you. It's a maya tutorial, but same shit different name (imo). http://www.wonderhowto.com/how-to/video/how-to-create-a-working-piston-using-maya-970/view/
When I scale the Master Controller of my rig the left leg doesn't scale properly. If someone could help me understand what is going on I would very much appreciate the help. I've been following this tutorial series and everything works perfectly up until this point. Rig Download Thank you! EDIT: I have deviated a little…
I'm working through a tutorial on creating a flythrough. In the tutorial, the author says to click on the camera icon in the camera group. I'm not sure what version of UDK or UE he's using, but in 2012 November UDK, there is no way to select this icon (it doesn't exist?). What am I looking for in regards to this (in 2012…