Noren Thank you for your detailed comment, at the moment, as you said, we need someone who will do the correct translation, I have found such a person and now we would like to discuss how to do it better. I am the author of this article and I agree that it is overloaded, but it's good that you didn't see it initially) To…
What is your photo reference and/or concept? In other words, what visual result are you aiming towards? For a mechanical model like this I would suggest not baking a normal map from a higher res model, but instead using bevels and weighted vertex normals.
Kevins Music - I've been going through Kevin's PC and hard drives and enjoying his music for some days. I realized other people could enjoy it too and remember him fondly. It can't cover everything he liked but it's a big list from his ITunes. Maybe you'll discover or re-discover something. Great music for those long art…
Alright, almost done! i polished up the textures for the choir and the roof, added details on the windows, more dirt piles and then some debris and small rocks on top of those. i also added some mud on the ground texture because it seemed a little bit clean. Also I added a little small flare on the sword to make it pop.…
Good points DWalker, I will lengthen the rapier blade at some pointthe camera angle doesn't help either... When I host this stuff on a website I'll have more images at different angles. The scimitar was modeled to a reference and I'm pretty confident it's the correct length for a 1-handed sword. For the rapier, this is…
We have worked a little bit on our concept and managed to start a base in zbrush. Our theme will be about our childhood, about innocence and the beautifull and simple things that made it so cool. The throne room will be a den in the backyard made from branches and boards and covered in strawberry bushes. The throne itself…
Sweet. You have a lot of surface to make interesting looking, the huge gold coloured forms are going to look uninteresting if you're not careful but it seems you have plans to rectify that. Some huge bullet holes here, a few blast marks there should add a lot of visual interest One thing that I don't think you translated…
Ty :) The finger has been fixed now, looks less awkward. This pass was going though the checklist and adding all of the equipment she requires. I decided to keep it all on one side of her body so she has easier access to it with her working arm instead of trying to feel around the side of her other leg under the cannon.…
Hey man I just wanna ask how do you get such perfects materials, like seriously. If you did it in painter this is 4K right? Regardless of what I do painter just doesn't wanna show me this good quality output. My metals are too dull in painter so I crank up the shine and then they're too shiny in Marmoset. (yes I use GGX)…
2D art can be incredibly time consuming depending on how you make it so it's not necessarily going to be faster than just improving what you have. There's a big difference between creating something like Ori and the Blind Forest compared to say... Sword and Sworcery in terms of how much time it's going to take. Ironically…