Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
the lighting is very unnatural! there is no lightsource, yet it seems the area mostly lit is directly right to the tight chair? you should add a normal map to the diffuses... like something really noisy on the sheet and maybe even some displyement on the floor tiles
Hello everyone I've been building an environment as part of a Final Major Project at university, and I'm running into an infuriating lighting-build glitch. Please see the images below. The first image is with no lighting build, IMO it looks the nicest!. The second image is what happens when I build the lighting on 'medium'…
right - first scene is mostly good, i like the vertex shader but i'm a sucker for that kind of tech in udk. the sand needs more detail to break it up imo, a few small stones and or plants would be good. the props collection needs some work too imo - the i beam is completely straight? why is there a perfect i beam in the…
Not a bad start. A few things that will help. First I would make sure you have a clear light source. Right now it's just kind of ambient. Second all of your values are in the midtone range you really want to push some contrast into this. Start adding some more harsh shadows from a clear light source and it will add a lot…
I think the perspective is off a bit on the arm. It looks to me like the arm should be moved up slightly so it looks as if it would be attached at the shoulder. Right now, it looks to me like her arm is dislocated. Her hand might also be a bit too tiny. Have you tried looking at reference? Sometimes I find it helpful to…
Good point with the lighting seams between them, I didn't really know how that worked. Sometimes they'd show up but other times they didn't. But yes you're right, i plan on putting some columns in between. My original plan was to use a 4k texture atlas, and unwrap all the modular pieces into it. I created it all with power…
Yeah I wouldn't really feel comfortable opening up a PSU. I tested it last night with a psu tester and it's definitely dead. I've ordered this one, which I think is a pretty good choice? [ame="https://www.amazon.co.uk/dp/B00FG9FWF8/ref=gno_cart_title_0?_encoding=UTF8&psc=1&smid=A3P5ROKL5A1OLE"]Corsair CP-9020054-UK RM…
It's a solid looking cartoon-ish character. The guy definitely looks 70s retro, ready to blast on the disco dance floor. Reminds me of an asset, if polished more, that could be in the Ratchet&Clank universe (see captain Qwark). Really like all the screenshots you provided, makes it easier to grasp the overall sense of the…
From the ashes comes me after too damn long. Finally got back into this. Here are some updates. I've changed the lighting right now just to make it workable as while the prior lighting is nice and moody and I will definitely keep up the original concept it's just not bright enough honestly. I will be making a transition…