Have it uved, baked out the normals. Luckily i was uving piece by piece, because this is my first real legit try at baking, only did exercises before. And I learnt quite a bit about how they bake, its not as simple as just uving anythin and letting maya take over. My AO bake is a bit noisy, so still working on it. And i…
Thanks for the feedback guys! Having another look at it today I agree with everything you guys have said... I do feel like my height transition may be a bit too harsh so I'll make sure to have a revisit on making the edges of my initial shape be a little more beveled so get that smoother transition. Sadly I actually toned…
The Rifle is looking good! I noticed a few very minor issues I'll try and point out: - The rifle itself looks a little "thin" and the flat section right below the top rails looks like it could be raised a little higher. Same with the bottom rail, that one could go a little lower. Even if it looks spot on with your…
first off great stuff new helmet rocks would like to see an image of it sans wires as well, tho your edgeflow is quite nice. second the gun is pretty damn sweet, gotta love moving bits, but i think the handle may be a bit too wide for her hand just judging baised off the size of the trigger, also i dont feel like her…
Great work man! Really like the final renders. As for crits, the face looks good, but as others have mentioned the lips look a little odd. I think the edges are too defined and the upper lip looks a bit flat. I also think that the cloth could have done with a little more finesse. Check out ten24s scans for some awesome…
@Sam's_stuff Thankyou! Totally with you on the face, I think its a mix of personal preference for strong cheekbones and jawlines, I was referencing Gemma Arteton initially but I deviated a bit, I've done a little more work on her face now but I'm not sure how much better it is :') @Mateus Thankyou! @jacopoS Thankyou!…
It's a good start but things but things need tweaking. Her head is too small. She is cross-eyed the pupils need to be closer to the top eyelid rather than the bottom. You can also bring the nose down a bit closer to her lips. The torso needs to be worked a bit to show more curves. And the legs could be a little less…
man simmer guys , I didnt want this to turn into a flame thread or anything 0_o; In agreeance to everyone yea everyone has there own learning style. mine perferably has always been the hands on approach , do it over and over till I get it right, after I get the Ideas and principles down then I can break them. I was told my…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…
It looks like you have some nice 3D fundamentals - I think you have what it takes to get into the industry as a character artist. Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and…