@ZombieDEV - If you click on a bit of empty space in the Graph Editor for a Material, you can change material settings. Using the drop-down menu you can change the material from it's default (Opaque) to Translucent.
@kimmokaunela so you actually modelled the debris assets yourself and used them, they're not default UE assets. Great work and insight, i didn't know something like this could be done, thanks for the response.
Fantastic work! That Nature's Profit is one of my favorites ever! Looking forward to the Windrunner set! The jade color looks like it's going to pop really well from her default shade of green! :thumbup:
Mmm I don't think I have enough triangles left :( I'm pretty sure that the default cape is a single faced plane too... is this one of those things that valve can do and we can't?
The default vertex color is white which might the reason why that setup is not working. You should paint your mesh black for the first texture and afterwards red, green, blue for the 2nd, 3rd and 4th one.
This is looking great! I really like the colours. The 'default' orange and blue is getting boring so it's nice to see something different. My only critique would be that there isn't much of a view out the window at the moment...
For anyone streaming, please go into your settings and turn on this checkbox. It saves your past broadcasts for 60 days or so ... that way, if we miss your stream, we can still check it out. It's NOT on by default.
i was in the beta phase on this and can attest to how awesome it is. I recently tried working with the default lighting and it was like taking 10 steps back from where this fantastic plugin stands. great job guys!
Nice technique, i would add some more color to your metal, reds, oranges blues and use more gradients (huge default brush). Concepts can be opened in uv image editor. regards
Look forward to seeing what you create. I know you're not looking for website crits but why don't you make the homepage default to 3D environments, people know how to use tabs in this business