Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
Thanks for the comments guys. Good to know there's interest outside of my own for this thing. Makes the effort even more worthwhile I think. Dur: yeah I'm crossing my fingers for a simultaneous 6.0/CAT release =D I'd happily throw this thing away in exchange for a commercial system. The challenge is fun and all but…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
After I've saved a preset *.xml file, how do I load it again on a new project? Load Preset... just brings up the original presets. EDIT: I've moved the files that were saved from my art library folder to the dDo folder (would be good if we could specify a path to custom folders). Think I've got my locations right: Saved…
oh, something I always do is change the "H" shortcut from "select from scene" to the "selection floater" I don't know why the two exist and select from scene is the default because it's just a shittier version of the selection floater. The selection floater has the same features but it takes up less screenspace, uses text…
Here's a really convoluted method that may work. 1. Get and install the PSD Path Unwrapper script. 2. Select what you want in an orthographic viewport with backface culling enabled. 3. Select inverse, then delete the rest of the model, since you don't want backfaces? 4. Delete the interior edges, since you only want…